Console Command List/G
Command | Default | Cheat? | Help Text |
---|---|---|---|
g_ai_citizen_show_enemy | 0 | None | |
g_antlion_maxgibs | 16 | None | |
g_debug_antlion | 0 | None | |
g_debug_antlionguard | 0 | None | |
g_debug_antlionmaker | 0 | Yes | None |
g_debug_basehelicopter | 0 | Yes | None |
g_debug_combine_camera | 0 | None | |
g_debug_cscanner | 0 | None | |
g_debug_doors | 0 | None | |
g_debug_dropship | 0 | None | |
g_debug_dynamicresupplies | 0 | Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning. | |
g_debug_gunship | 0 | Yes | None |
g_debug_headcrab | 0 | Yes | None |
g_debug_physcannon | 0 | None | |
g_debug_ragdoll_removal | 0 | Yes | None |
g_debug_ragdoll_visualize | 0 | Yes | None |
g_debug_trackpather | 0 | Yes | None |
g_debug_transitions | 0 | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. | |
g_debug_turret | 0 | None | |
g_debug_turret_ceiling | 0 | None | |
g_debug_vehiclebase | 0 | Yes | None |
g_debug_vehicledriver | 0 | Yes | None |
g_debug_vehicleexit | 0 | Yes | None |
g_debug_vehiclesound | 0 | Yes | None |
g_helicopter_bullrush_bomb_enemy_distance | 0 | None | |
g_helicopter_bullrush_bomb_speed | 850 | The maximum distance the player can be from the chopper before it stops firing | |
g_helicopter_bullrush_bomb_time | 10 | None | |
g_helicopter_bullrush_distance | 5000 | None | |
g_helicopter_bullrush_mega_bomb_health | 0 | Fraction of the health of the chopper before it mega-bombs | |
g_helicopter_bullrush_shoot_height | 650 | The maximum distance the player can be from the chopper before it stops firing | |
g_helicopter_chargetime | 2 | How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires | |
g_helicopter_idletime | 3 | How much time we have to wait (on average) after we fire before we can charge up again | |
g_helicopter_maxfiringdist | 2500 | The maximum distance the player can be from the chopper before it stops firing | |
g_jeepexitspeed | 100 | Yes | None |
g_Language | 0 | None | |
g_ragdoll_fadespeed | 600 | None | |
g_ragdoll_maxcount | 8 | None | |
g_test_new_antlion_jump | 1 | None | |
gameinstructor_enable | 1 | Displays in game lessons that teach new players. | |
gameui_hide | None | ||
getpos | dump position and angles to the console | ||
give | Give item to player. Arguments: <item_name> | ||
gl_clear | 0 | None | |
god | Yes | Toggle. Player becomes invulnerable. (Suit will still take damage.) | |
+graph | None | ||
-graph | None | ||
groundlist | Display ground entity list <index> |