Command Callback Helpers
Jump to navigation
Jump to search
This article is an orphan, meaning that few or no articles link to it.
You can help by adding links to this article from other relevant articles.
January 2024
You can help by adding links to this article from other relevant articles.
January 2024
- CBasePlayer *UTIL_PlayerByIndex( int playerIndex )
- This is a function that returns a CBasePlayer pointer to a player by index. It only returns if the player is spawned and connected, otherwise it returns NULL.
- CBasePlayer* UTIL_PlayerByName( const char *name )
- This is a function that returns a CBasePlayer pointer to a player by name. It only returns if the player is spawned and connected, otherwise it returns NULL.
- CBasePlayer* UTIL_PlayerByUserId( int userID )
- This is a function that returns a CBasePlayer pointer to a player by user ID. It only returns if the player is spawned and connected, otherwise it returns NULL.
- bool UTIL_IsCommandIssuedByServerAdmin( void )
- This is a function that takes no parameters and returns true if the current command is issued by an admin. This function returns true when a command is issued by a dedicated server console or a listen server host.
- int UTIL_GetCommandClientIndex( void )
- This is a function that returns the client index of the current command. This function returns 0 when the command is issued by a dedicated server console; Otherwise, it returns an integer [1, maxplayers] for the player.
- CBasePlayer *UTIL_GetCommandClient( void )
- This is a function that retrieves the client index and gets the player by the returned index for you. It returns a CBasePlayer pointer; the returned value is null if the command is issued by a dedicated server console.