ServerCmd()
(Redirected from ClientCommand())
ServerCmd()
is a quick and easy method for passing user input to the server available through cbase.h
. It uploads an ASCII string, including with it information about which connected client sent it. The received strings are processed in ClientCommand()
as a CCommand
(i.e. a string array where 0 is the command itself and 1+ are parameters).
Tip:You can also trigger a
ConCommand
if the client's argument matches its name.Warning:Since
ServerCmd()
passes a full string value, it is NOT suitable for commands that will be sent frequently. You might get away with it in single-player, but in a multi-player mod you should transmit frequent commands by modifying the Usercmd.Example
client: engine->ServerCmd( VarArgs("MyCommand %i", m_iMyNumber) ); // No variables? Pass the command as a simple string. server: bool CBasePlayer::ClientCommand( const CCommand &args ) { if ( !V_stricmp( args[0], "MyCommand" ) ) { Msg( "MyCommand received! Value: %i\n", atoi(args[1]) ); return true; } }