CServerOnlyEntity/definitions
baseentity.h
// Has a position + size
class CServerOnlyEntity : public CBaseEntity
{
DECLARE_CLASS( CServerOnlyEntity, CBaseEntity );
public:
CServerOnlyEntity() : CBaseEntity( true ) {}
virtual int ObjectCaps( void ) { return (BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); }
};