Binary VDF
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Binary VDF is a binary version of the text-based KeyValues format.
In C++, Binary VDF can be read using the function KeyValues::ReadAsBinary
.
The format of Binary VDF is a simple repetition of a byte (type), a string (name), and the data based on the type byte. The file ends with one final byte with a value of 11 (0x0B).
The types are:
# | Type | Data Format |
---|---|---|
0 | TYPE_NONE | a nested Binary VDF document |
1 | TYPE_STRING | a null-terminated byte string |
2 | TYPE_INT | a 32-bit little-endian signed integer |
3 | TYPE_FLOAT | a 32-bit little-endian IEEE-754 single-precision floating point number |
4 | TYPE_PTR | a 32-bit pointer; not generally useful for applications of KeyValues that require serialization |
5 | TYPE_WSTRING | a 16-bit little-endian signed integer representing the number of characters in the string (not including null terminator), followed by that many little-endian UCS-2 codepoints. (Note: Valve's implementation of KeyValues in Source SDK 2013 does not support this.) |
6 | TYPE_COLOR | an RGBA8888 color, consisting of one byte each for red, green, blue, and alpha, in that order |
7 | TYPE_UINT64 | a 64-bit little-endian unsigned integer |
8 | TYPE_COMPILED_INT_BYTE | an 8-bit signed integer, converted to TYPE_INT when read. (Note: Valve's implementation of KeyValues in Source SDK 2013 does not support this.) |
9 | TYPE_COMPILED_INT_0 | no data bytes; represents a TYPE_INT set to 0. (Note: Valve's implementation of KeyValues in Source SDK 2013 does not support this.) |
10 | TYPE_COMPILED_INT_1 | no data bytes; represents a TYPE_INT set to 1. (Note: Valve's implementation of KeyValues in Source SDK 2013 does not support this.) |
11 | TYPE_NUMTYPES | not actually a type; this "type" has no name or data and represents the end of a binary VDF document. |
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January 2024
January 2024