Alien Swarm: Reactive Drop/Scripting/Game Events
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This article or section needs to be cleaned up to conform to a higher standard of quality because:
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For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page."asw_mission_restart", "gameui_activated", "gameui_hidden", "player_fullyjoined", "player_should_switch", "player_commanding", "player_command_follow", "player_command_hold", "player_alt_fire", "player_heal_target", "player_heal_target_none", "player_heal", "player_give_ammo", "player_deploy_ammo", "player_dropped_weapon", "marine_selected", "marine_ignited", "marine_extinguished", "marine_infested", "marine_infested_cured", "marine_infested_killed", "marine_healed", "marine_no_ammo", "ammo_pickup", "item_pickup", "weapon_reload", "weapon_offhanded", "door_recommend_destroy", "door_destroyed", "door_welded_visible", "door_unwelded", "door_recommend_weld", "door_welded", "sentry_placed", "sentry_start_building", "sentry_stop_building", "sentry_complete", "sentry_rotated", "sentry_dismantled", "alien_ignited", "boulder_lasered", "physics_visible", "physics_melee", "recommend_hold_position", "scanner_important", "general_hint", "movement_hint", "movement_hint_success", "alien_died", "fast_reload", "fast_reload_fail", "difficulty_changed", "achievement_earned", "mission_success", "mission_failed", "alien_hurt", "marine_hurt", "pickup_selected", "sentry_selected", "button_area_active", "button_area_inactive", "button_area_used", "jukebox_play_random", "jukebox_stop", "level_up", "campaign_changed", "swarm_state_changed", "team_info", "team_score", "teamplay_broadcast_audio", "player_team", "player_class", "player_death", "player_hurt", "player_chat", "player_score", "player_spawn", "player_shoot", "player_use", "player_changename", "player_hintmessage", "game_init", "game_newmap", "game_start", "game_end", "round_start", "round_end", "round_start_pre_entity", "teamplay_round_start", "hostname_changed", "finale_start", "game_message", "break_breakable", "break_prop", "entity_killed", "bonus_updated", "player_stats_updated", "achievement_event", "achievement_earned", "achievement_write_failed", "physgun_pickup", "flare_ignite_npc", "helicopter_grenade_punt_miss", "user_data_downloaded", "ragdoll_dissolved", "gameinstructor_draw", "gameinstructor_nodraw", "map_transition", "entity_visible", "set_instructor_group_enabled", "instructor_server_hint_create", "instructor_server_hint_stop", "server_spawn", "server_pre_shutdown", "server_shutdown", "server_cvar", "server_message", "server_addban", "server_removeban", "player_connect", "player_info", "player_disconnect", "player_activate", "player_connect_full", "player_say", "hltv_status", "hltv_cameraman", "hltv_rank_camera", "hltv_rank_entity", "hltv_fixed", "hltv_chase", "hltv_message", "hltv_title", "hltv_chat", "marine_incapacitated", "marine_revived", "alien_spawn", "buzzer_spawn", "marine_spawn", "colonist_spawn", "weapon_reload_finish", "heal_beacon_placed", "damage_amplifier_placed", "weapon_fire", "weapon_offhand_activate", "laser_mine_active", "cluster_grenade_create", "tesla_trap_placed", "fire_mine_placed", "laser_mine_placed", "gas_grenade_placed", "flare_placed", "rocket_fired",