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User:THE OWL/Sandbox/Templates/OIF/doc/eo priiga paĝo ne ekzistas.
Se nenio antaŭen ĉi mesaĝo, plej ŝance la priigo ne ekzistas eĉ en angla.
Se nenio antaŭen ĉi mesaĝo, plej ŝance la priigo ne ekzistas eĉ en angla.
Entity properties elements.
Preview
Outputs are events that fire when an entity's state changes. For example, a timer will have an output for reaching its end, a button an output for being pressed, and a door an output for coming to a close. Read more.


OnMapSpawn


OnNewGame


OnLoadGame


OnMapTransition


OnBackgroundMap


OnMultiNewMap


OnMultiNewRound


OnViolenceLow


OnViolenceHigh
OnMapSpawn
Fired shortly after the entity spawns (including loading saves).


OnNewGame
Fired when the map is loaded to start a new game.
OnLoadGame
Fired when the map is loaded from a saved game.
OnMapTransition
Fired when the map is loaded due to a level transition.
OnBackgroundMap
Fired when the map is loaded as a background to the main menu using map_background.
OnMultiNewMap
Fired shortly after the entity spawns but only in multiplayer and if the round wasn't restarted
OnMultiNewRound
Fired shortly after the entity spawns but only in multiplayer and if round was restarted

OnViolenceLow
Fired when the map is loaded for any reason if the game is in low-violence mode.