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한국어The
Template:L4D series navbits table/doc/ko documentation page does not exist.
English documentation will be displayed instead, which you can translate using Google Translate (or similar software). If there is nothing after this message, most likely the documentation does not exist even in English.
This template uses a strings subpagePlease follow the format on this subpage(s) to add translations.
A template for a chart consisting all of
Left 4 Dead 2 nav attributes's bits. Not only it makes things more tidy with a template, this chart may be present in multiple pages for the future.
Example
{{L4D series navbits table}}
will:
The * character designates a name created by the community for easy identification.
Base Attributes
|
Name |
Bit
|
CROUCH |
1 << 0 (1)
|
JUMP |
1 << 1 (2)
|
PRECISE |
1 << 2 (4)
|
NO_JUMP |
1 << 3 (8)
|
STOP |
1 << 4 (16)
|
RUN |
1 << 5 (32)
|
WALK |
1 << 6 (64)
|
AVOID |
1 << 7 (128)
|
TRANSIENT |
1 << 8 (256)
|
DONT_HIDE |
1 << 9 (512)
|
STAND |
1 << 10 (1024)
|
NO_HOSTAGES |
1 << 11 (2048)
|
STAIRS |
1 << 12 (4096)
|
NO_MERGE |
1 << 13 (8192)
|
OBSTACLE_TOP |
1 << 14 (16384)
|
CLIFF |
1 << 15 (32768)
|
TANK_ONLY |
1 << 16 (65536)
|
MOB_ONLY |
1 << 17 (131072)
|
PLAYERCLIP (only in ) |
1 << 18 (262144)
|
BREAKABLEWALL (only in ) |
1 << 19 (524288)
|
NAV_MESH_FLOW_BLOCKED * (only in ) |
1 << 27 (134217728)
|
NAV_MESH_OUTSIDE_WORLD * (only in ) |
1 << 28 (268435456)
|
NAV_MESH_MOSTLY_FLAT (only in ) |
1 << 29 (536870912)
|
NAV_MESH_HAS_ELEVATOR |
1 << 30 (1073741824)
|
NAV_MESH_NAV_BLOCKER |
1 << 31 (-2147483648)
|
L4D Series Navigation Attribute Bits
|
Spawn Attributes
|
Name |
Bit
|
(No name) |
1 << 0 (1)
|
EMPTY |
1 << 1 (2)
|
STOP_SCAN |
1 << 2 (4)
|
(No name) |
1 << 3 (8)
|
(No name) |
1 << 4 (16)
|
BATTLESTATION |
1 << 5 (32)
|
FINALE |
1 << 6 (64)
|
PLAYER_START |
1 << 7 (128)
|
BATTLEFIELD |
1 << 8 (256)
|
IGNORE_VISIBILITY |
1 << 9 (512)
|
NOT_CLEARABLE |
1 << 10 (1024)
|
CHECKPOINT |
1 << 11 (2048)
|
OBSCURED |
1 << 12 (4096)
|
NO_MOBS |
1 << 13 (8192)
|
THREAT |
1 << 14 (16384)
|
RESCUE_VEHICLE |
1 << 15 (32768)
|
RESCUE_CLOSET |
1 << 16 (65536)
|
ESCAPE_ROUTE |
1 << 17 (131072)
|
DOOR or DESTROYED_DOOR |
1 << 18 (262144)
|
NOTHREAT (only in ) |
1 << 19 (524288)
|
LYINGDOWN (only in ) |
1 << 20 (1048576)
|
COMPASS_NORTH * (only in ) |
1 << 24 (16777216)
|
COMPASS_NORTHEAST * (only in ) |
1 << 25 (33554432)
|
COMPASS_EAST * (only in ) |
1 << 26 (67108864)
|
COMPASS_EASTSOUTH * (only in ) |
1 << 27 (134217728)
|
COMPASS_SOUTH * (only in ) |
1 << 28 (268435456)
|
COMPASS_SOUTHWEST * (only in ) |
1 << 29 (536870912)
|
COMPASS_WEST * (only in ) |
1 << 30 (1073741824)
|
COMPASS_WESTNORTH * (only in ) |
1 << 31 (-2147483648)
|
|