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HrvatskiStranica s dokumentacijom
Template:L4D series navbits table/doc/hr ne postoji.
Umjesto toga bit će prikazana engleska dokumentacija koju možete prevesti pomoću Google Prevoditelja (ili sličnog softvera). Ako nakon ove poruke nema ničega, najvjerojatnije dokumentacija ne postoji niti na engleskom jeziku.
Ovaj predložak koristi niz podstranicuZa dodavanje prijevoda slijedite format na ovoj podstranici.
A template for a chart consisting all of
Left 4 Dead 2 nav attributes's bits. Not only it makes things more tidy with a template, this chart may be present in multiple pages for the future.
Example
{{L4D series navbits table}}
will:
The * character designates a name created by the community for easy identification.
Base Attributes
|
Name |
Bit
|
CROUCH |
1 << 0 (1)
|
JUMP |
1 << 1 (2)
|
PRECISE |
1 << 2 (4)
|
NO_JUMP |
1 << 3 (8)
|
STOP |
1 << 4 (16)
|
RUN |
1 << 5 (32)
|
WALK |
1 << 6 (64)
|
AVOID |
1 << 7 (128)
|
TRANSIENT |
1 << 8 (256)
|
DONT_HIDE |
1 << 9 (512)
|
STAND |
1 << 10 (1024)
|
NO_HOSTAGES |
1 << 11 (2048)
|
STAIRS |
1 << 12 (4096)
|
NO_MERGE |
1 << 13 (8192)
|
OBSTACLE_TOP |
1 << 14 (16384)
|
CLIFF |
1 << 15 (32768)
|
TANK_ONLY |
1 << 16 (65536)
|
MOB_ONLY |
1 << 17 (131072)
|
PLAYERCLIP (samo u ) |
1 << 18 (262144)
|
BREAKABLEWALL (samo u ) |
1 << 19 (524288)
|
NAV_MESH_FLOW_BLOCKED * (samo u ) |
1 << 27 (134217728)
|
NAV_MESH_OUTSIDE_WORLD * (samo u ) |
1 << 28 (268435456)
|
NAV_MESH_MOSTLY_FLAT (samo u ) |
1 << 29 (536870912)
|
NAV_MESH_HAS_ELEVATOR |
1 << 30 (1073741824)
|
NAV_MESH_NAV_BLOCKER |
1 << 31 (-2147483648)
|
L4D Series Navigation Attribute Bits
|
Spawn Attributes
|
Name |
Bit
|
(No name) |
1 << 0 (1)
|
EMPTY |
1 << 1 (2)
|
STOP_SCAN |
1 << 2 (4)
|
(No name) |
1 << 3 (8)
|
(No name) |
1 << 4 (16)
|
BATTLESTATION |
1 << 5 (32)
|
FINALE |
1 << 6 (64)
|
PLAYER_START |
1 << 7 (128)
|
BATTLEFIELD |
1 << 8 (256)
|
IGNORE_VISIBILITY |
1 << 9 (512)
|
NOT_CLEARABLE |
1 << 10 (1024)
|
CHECKPOINT |
1 << 11 (2048)
|
OBSCURED |
1 << 12 (4096)
|
NO_MOBS |
1 << 13 (8192)
|
THREAT |
1 << 14 (16384)
|
RESCUE_VEHICLE |
1 << 15 (32768)
|
RESCUE_CLOSET |
1 << 16 (65536)
|
ESCAPE_ROUTE |
1 << 17 (131072)
|
DOOR or DESTROYED_DOOR |
1 << 18 (262144)
|
NOTHREAT (samo u ) |
1 << 19 (524288)
|
LYINGDOWN (samo u ) |
1 << 20 (1048576)
|
COMPASS_NORTH * (samo u ) |
1 << 24 (16777216)
|
COMPASS_NORTHEAST * (samo u ) |
1 << 25 (33554432)
|
COMPASS_EAST * (samo u ) |
1 << 26 (67108864)
|
COMPASS_EASTSOUTH * (samo u ) |
1 << 27 (134217728)
|
COMPASS_SOUTH * (samo u ) |
1 << 28 (268435456)
|
COMPASS_SOUTHWEST * (samo u ) |
1 << 29 (536870912)
|
COMPASS_WEST * (samo u ) |
1 << 30 (1073741824)
|
COMPASS_WESTNORTH * (samo u ) |
1 << 31 (-2147483648)
|
|