monster_zombie
Todo: Separate if needed on They Hunger and GoldSrc vanilla versions
monster_zombie
is a point entity available in the following GoldSrc games or engine branches:
Half-Life, Half-Life: Opposing Force, Half-Life: Blue Shift, Paranoia and They Hunger.
The Black Mesa science personnel under the control of a headcrab. They have very basic AI and can only swipe at the player.
Note:In They Hunger, this entity's sound changes based on its
body
value.Note:Some keyvalues, flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Key Values
Monster:
- TriggerTarget
(???)
<string> - Name of entity to target when the trigger conditions are met.
- Trigger Condition
(???)
<choices> - Condition to use for TriggerTarget
- 0 : "No Trigger"
- 1 : "See Player, Mad at Player"
- 2 : "Take Damage"
- 3 : "50% Health Remaining"
- 4 : "Death"
- 7 : "Hear World"
- 8 : "Hear Player"
- 9 : "Hear Combat"
- 10: "See Player Unconditional"
- 11: "See Player, Not In Combat"
Target:
- Target
(???)
<targetname> - The targetname of the first
path_corner
in a path this monster will move to when spawned.
Targetname:
- Name
(targetname)
<targetname> - The targetname that other entities refer to this entity by.
- Render FX
(renderfx)
<choices> - Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode
(rendermode)
<choices> - Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- FX Amount (1-255)
(renderamt)
<integer> - Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
- FX Color (R G B)
(rendercolor)
<color255> - Color to use by the specified render mode.
Also used to control the speed of scrolling textures; seefunc_conveyor
for more information.
Angles:
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- message
(???)
<string> - TH_WAVEDIR (only in )
- health
(???)
<integrer> - TH_HEALTH (only in )
- model
(???)
<string> - TH_MODEL (only in )
- skin
(???)
<choices> - TH_SKINTYPE (only in )
- 0 : "TH_Standard"
- 1 : "TH_Cop"
- 2 : "TH_Burn"
- 3 : "TH_Flesh"
- body
(???)
<choices> - TH_BODY (only in )
- 0 : "TH_Funeral"
- 1 : "TH_Headlessf"
- 2 : "TH_Civillian"
- 3 : "TH_Headlessc"
- 4 : "TH_Cop"
- 5 : "TH_Female"
- 6 : "TH_Biohazardsuit"
- 7 : "TH_Rear_Echelon_officer"
- 8 : "TH_ENST_Zombie"
- 9 : "TH_doctor_zomb"
- 10 : "TH_Patient_zomb"
Flags
- [
1
] : Wait Till Seen
- [
2
] : Gag (No IDLE sounds until angry)
- [
4
] : MonsterClip
- [
8
] : No wreckage
- [
16
] : Prisoner
- [
64
] : Start inactive
- [
128
] : Wait for script
- [
256
] : Pre-disaster
Only for use withmonster_scientist
andmonster_barney
. Has no effect on aliens.
- [
512
] : Fade corpse
- [
2048
] : Not in Deathmatch
!FGD for some entities.