item_ammo_flak
item_ammo_flak
is a point entity available in SiN Episodes. It is a ricochet round of secondary scattergun ammo type for the weapon_scattergun and provides one round regardless of difficulty setting.
Contents
Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Angles:
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Shadow:
- Disable shadows (disableshadows)
(???)
<boolean> - Prevent the entity from creating cheap render-to-texture shadows. Does not affect shadow mapping.
Inputs
Base:
AddOutput
<string>- Evaluates a keyvalue/output on this entity.
Format:<key> <value>
Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1
toFireUser4
- Fire the
OnUser
outputs; see User Inputs and Outputs.
Kill
- Removes this entity and any entities parented to it from the world.
KillHierarchy
- Functions the same as
Kill
, although this entity and any entities parented to it are killed on the same frame, being marginally faster thanKill
.
EnableShadow
- Allows the entity to draw a render target shadow.
DisableShadow
- Prevents the entity from drawing a render target shadow.
Outputs
Item:
OnPlayerTouch
- Fires when the player touches this item.
!activator
is the player.
Base:
OnUser1
toOnUser4
- These outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs.
OnUse
- Fired when the
Use
input is given.