Difference between revisions of "Decompiling BSP maps with File Packing:de"

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{{lang|Decompiling BSP maps with File Packing|title=Dekompilieren von BSP-Maps mit File Packing}}
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{{delete|this should be part of the bspsource article. Is it necessary to separate each program parameter into an additional article?}}
{{back | Counter-Strike: Global Offensive Level Creation:de}}
 
 
 
Wenn Sie beispielsweise cs_agency oder de_dust2 in {{csgo|4}} dekompilieren möchten, haben Sie möglicherweise keine Materialien und Fehlermodelle. Das liegt daran, dass Materialien und Modelle in [[BSP:de|BSP]]-Maps gepackt werden.
 
 
 
== Wie man Maps mit File Packing bearbeitet ==
 
Verwenden Sie [[BSPSource:de|BSPSource]] im Reiter "Sonstiges", setzen Sie den Haken bei "Eingebettete Dateien extrahieren". Legen Sie dann heruntergeladene Dateien und Ordner im Verzeichnis des Spiels ab. Fertig.
 
 
 
[[Category:Level Design:de]]
 
[[Category:Counter-Strike: Global Offensive:de]]
 

Latest revision as of 01:14, 27 August 2023

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This article has been marked as a candidate for speedy deletion for the following reason:
this should be part of the bspsource article. Is it necessary to separate each program parameter into an additional article?
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