Difference between revisions of "Decompiling BSP Maps with Packed Files"

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{{lang|Decompiling BSP maps with File Packing}}
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{{delete|this should be part of the bspsource article. Is it necessary to separate each program parameter into an additional article?}}
{{back | Counter-Strike: Global Offensive Level Creation}}
 
 
 
If you want decompile for example cs_agency or de_dust2 in {{csgo|4}} maybe you haven't any materials and have error models. It's because materials and models are packing in [[BSP]] maps.
 
 
 
== How to edit maps with File Packing ==
 
Use [[BSPSource]] in the tab "other" set tick in in "Extract embedded files". Then put downloaded files and folders in game derictory. Done.
 
 
 
[[Category:Level Design]]
 
[[Category:Counter-Strike: Global Offensive]]
 

Latest revision as of 01:15, 27 August 2023

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this should be part of the bspsource article. Is it necessary to separate each program parameter into an additional article?
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