Creating your own music
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To do: Add some details or links on the nuts & bolts of working programmatically with .wav files.
Creating Music for your mod
There are a variety of tools that are useful for creating or converting music files for use in the source engine. The engine itself has certain requirements for a file to work properly which should be noted.
PCM 16bit at 44KHz is the highest quality available. Both WAV files and MP3 files should use this standard to work in the source engine. Monaural or monophonic audio is NOT supported.
For music files it is best to use the MP3 format as long audio files will use up large amounts of disk space in the WAV format.
To add music to the hammer sound browser, simply place the WAV or MP3 file into the game's sound folder, or make one if there is none.
Programs for creating music are available in both free and paid versions from many sources. Below is a short list of popular paid programs for making music, which often have various versions and price-points for users.
|Pro Tools||Uses subscription model||Windows 10, MacOS|
|FL Studio||One Time Purchase||Windows 10, MacOS|
|MAGIX Music Maker||One Time Purchase||Windows 10, MacOS|
|Logic Pro||One Time Purchase||MacOS|
Audacity Audacity is a powerful freeware sound editor. It allows you to record, edit, and mix audio together. It has many of the basic tools necessary to edit music as well as a variety of effects and filters. Audacity does not have instruments for making music, but has a small selection of sound generators. This program will require you to import or record instruments tracks.
Wavosaur Wavosaur is another freeware sound editor. Like audacity, it allows you to record, edit, and mix audio. The advantage of Wavosaur over audacity is the support of VST and ASIO Sound driver, a means of reducing latency in audio recording.
This song was made using only fl studio and pro tools Click to listen