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- The lobby spawn point entity used in [[Zombie Panic! Source]]. : Turns the spawn point on and off.1 KB (201 words) - 10:27, 8 January 2024
- The zombie spawn point entity used in [[Zombie Panic! Source]]. : The [[targetname]] other entities refer to this entity by. {{{targetname add|}}}2 KB (261 words) - 10:28, 8 January 2024
- The survivor spawn point entity used in [[Zombie Panic! Source]]. : The [[targetname]] other entities refer to this entity by. {{{targetname add|}}}2 KB (261 words) - 10:27, 8 January 2024
- An entity to show a hint at its position in [[Zombie Panic! Source]]. Will be shown at all times when on, even through walls. : The [[targetname]] other entities refer to this entity by. {{{targetname add|}}}3 KB (377 words) - 10:25, 5 January 2024
- * 24 [[info player human]] entities * 24 [[info player zombie]] entities1 KB (211 words) - 07:59, 5 January 2024
- [[Zombie Panic! Source Level Creation]] Target entities named: b214 KB (2,487 words) - 10:25, 5 January 2024
- :* [http://www.youtube.com/watch?v=JPTqbrRQsbI Setting up the Source SDK] :* [http://www.youtube.com/watch?v=-CouO4tqxrg Source Water types]42 KB (5,496 words) - 01:26, 17 April 2025
- == Placing entities == Next we'll place an [[entities|entity]] in our level:26 KB (4,507 words) - 07:46, 12 July 2024
- ...) : "Start an assault. Parameter passed in should be the name of the rally point." ...ter will do nothing if he's on the same path, and will move to the closest point on the specified track if he's on a different path."42 KB (5,121 words) - 00:31, 16 May 2025
- {{see also|[[base.fgd/Zombie Panic! Source]], which this FGD inherits}} ...deblock|lang=fgd|src=zps/fgd/game.fgd|<nowiki>//====== Copyright ? Zombie Panic Team 2002-2006. All Rights Reserved. =======132 KB (17,236 words) - 13:45, 3 May 2025
- ...s input to teleport the NPC to a hintnode with the Player Squad Transition Point hint type." ..."No" : "If yes, this NPC will always teleport to a Player Squad Transition Point if they're not within the trigger_transition volume." =143 KB (18,461 words) - 11:31, 10 October 2023
- @AutoVisGroup = "Entities" @AutoVisGroup = "Brush Entities"132 KB (15,470 words) - 03:47, 12 January 2025
- ...s input to teleport the NPC to a hintnode with the Player Squad Transition Point hint type." ..."No" : "If yes, this NPC will always teleport to a Player Squad Transition Point if they're not within the trigger_transition volume." =201 KB (26,105 words) - 22:32, 10 August 2025
- ...s input to teleport the NPC to a hintnode with the Player Squad Transition Point hint type." ..."No" : "If yes, this NPC will always teleport to a Player Squad Transition Point if they're not within the trigger_transition volume." =200 KB (25,895 words) - 06:38, 11 September 2024
- ...s input to teleport the NPC to a hintnode with the Player Squad Transition Point hint type." ..."No" : "If yes, this NPC will always teleport to a Player Squad Transition Point if they're not within the trigger_transition volume." =216 KB (27,995 words) - 01:24, 11 September 2024
- ...(X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate around their origin." targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."329 KB (44,918 words) - 13:42, 3 May 2025
- === TF2 Capture point setup === ...of the TF2 specific Hammer content, I have only discovered how to make the point layout linear; similar to the map "well" and "granary", where there is no o209 KB (34,960 words) - 03:00, 7 January 2024
- ...s input to teleport the NPC to a hintnode with the Player Squad Transition Point hint type." ..."No" : "If yes, this NPC will always teleport to a Player Squad Transition Point if they're not within the trigger_transition volume." =278 KB (36,416 words) - 18:24, 20 March 2025
- ...(X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate around their origin." targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."560 KB (74,227 words) - 22:44, 21 January 2024
- ...will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. ...|| , "cheat", "cl" || Set how many seconds the client will extrapolate entities for.481 KB (48,182 words) - 19:48, 25 July 2025