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  • {{Source|4}} uses a series of Block Handlers to save and load (restore) information from save games. In this example, we add a new block handler in Server.dll that saves a string to save games and outputs it to t
    5 KB (601 words) - 06:45, 14 July 2024
  • ...l to know that the PHY file counts as one edict (adds to Entity_limit) for unknown reasons. You can delete the PHY file to overcome this problem if the custom * A single text data section, variously-ordered block elements that specify which solid they apply to
    5 KB (726 words) - 08:36, 6 February 2025
  • ...Pitch|intn=pitch|integer|Used instead of {{code|angles}} value for reasons unknown. * [[Tool textures]] (for Block light)
    3 KB (398 words) - 14:53, 20 April 2025
  • ...arameters it can handle are listed in its <code>BEGIN_SHADER_PARAMS</code> block: ...Appears as if this denotes custom data that isn't a regular data type. || Unknown.
    14 KB (2,086 words) - 09:43, 28 December 2014
  • The current status of the Antfarm project is unknown, but only about half of the source code replacements in the patch provided ...''', the file '''in_camera.cpp''', roughly '''line 225''', you'll see this block of code:
    5 KB (839 words) - 03:05, 18 May 2022
  • The puzzle metadata block contains information about the puzzle. It looks like this: |AppID || Always "644" (the app ID of the publishing tool), even in mods. Unknown use.
    7 KB (1,148 words) - 04:24, 25 January 2024
  • ...the goal is to anticipate the player's movement throughout the map, and to block off each area in such a way that it will always have the proper soundscape ...it, although it will still be triggerable through console. Character limit unknown.}}
    26 KB (3,921 words) - 07:24, 20 May 2025
  • {{tip|If the [[developer console]] complains about an unknown [[info_ladder]] entity when loading the map in-game, use the [[#Non-Object ...one single ladder. If you need to block navigation on one ladder, it would block navigation on both ladders. Add gaps between ladders.
    14 KB (1,907 words) - 04:15, 19 September 2025
  • :{{note|Water, for unknown reasons, causes the t-junction count to skyrocket. Removing/reshaping bodie Any brush which doesn't significantly block the player's view should probably be detail. Specific examples include:
    5 KB (827 words) - 12:59, 1 May 2025
  • ...the goal is to anticipate the player's movement throughout the map, and to block off each area in such a way that it will always have the proper soundscape {{pre|style=display:block|
    21 KB (3,106 words) - 12:08, 31 August 2025
  • {{tip|If the [[developer console]] complains about an unknown [[info_ladder]] entity when loading the map in-game, use the [[#Non-Object ...one single ladder. If you need to block navigation on one ladder, it would block navigation on both ladders. Add gaps between ladders.
    15 KB (2,485 words) - 17:43, 18 July 2025
  • ...the goal is to anticipate the player's movement throughout the map, and to block off each area in such a way that it will always have the proper soundscape {{pre|style=display:block|
    19 KB (2,809 words) - 03:29, 22 August 2024
  • * Embed the [[entity block]] This will re-embed the entity block without affecting the world.
    13 KB (1,882 words) - 13:54, 5 September 2025
  • : Used within a <code>flexfile</code> block to define a single shape. There can be up to 1024. ...all <code>flexcontroller</code> that were previously declared until its QC block.
    17 KB (2,557 words) - 07:14, 20 May 2025
  • ...gs}} || Unimplemented, meant to be used for WAV events || No || Unknown || Unknown ...es the data taken directly from the sequences' <code>[[$keyvalues]]</code> block. See [[Creating Faceposer gestures]] for more information.}}
    23 KB (3,163 words) - 11:55, 8 July 2025
  • | Unknown purpose; only set by [[%CompilePlayerControlClip]]. In Quake II, this was s | block AI line of sight
    14 KB (2,053 words) - 16:28, 1 August 2025
  • ...code> blocks. These are contained within a top-level <code>ItemData</code> block. <code>Renderables</code> defines the models used for the placement error i Following the item type and class, each <code>Item</code> block is split into 3 sections:
    36 KB (5,316 words) - 07:17, 20 May 2025
  • ...lutely nothing useful.<br>See [[Blockbullets]] for info on how to actually block bullets and projectiles.}} ...|func_brush}} with its {{mono|Solidity}} keyvalue set to a solid state. (A Block LOS {{mono|func_brush}} can still be traversed in this state.)
    37 KB (5,289 words) - 21:57, 13 June 2025
  • input_duration 0.25 // seconds to block for match_entry "World.LightFlickerEnd" // the sound entry to block
    18 KB (2,660 words) - 12:59, 8 May 2025
  • : Start distance for cheap water {{note|must be set outside of proxy block.}} : End distance for cheap water {{note|must be set outside of proxy block.}}
    29 KB (4,239 words) - 03:23, 22 August 2024
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