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  • ...follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself. [[File:rpg_missile.jpg|120px|right|thumb|The rpg_missile model.]]
    521 bytes (82 words) - 12:36, 1 July 2025
  • ...pler version of {{ent|npc_rocket_turret}}'s model from the first game with the animations removed. {{KV|Rocket Lifetime|intn=RocketLifetime|float|The rocket will automatically detonate after this number of seconds.}}
    1 KB (201 words) - 15:46, 1 September 2025
  • ...le:weapon_panzerschreck.PNG|right|390px|thumb|The weaponmodel displayed in the Modelviewer.]] The {{Wiki|Panzerschreck}} is a rocket launcher used by the Axis [[DODS/Rocket class|rocketeer]].
    356 bytes (53 words) - 06:15, 19 May 2025
  • ...eflect this projectile with the Pyro's primary weapons and destroy it with the Engineer's secondary weapon short-circuit.
    732 bytes (109 words) - 05:58, 19 May 2025
  • [[File:weapon_bazooka.PNG|right|500px|thumb|The weaponmodel displayed in the Modelviewer.]] ...er used by the Allied [[Rocket class|Rocketeer]]. It's Axis counterpart is the [[weapon_pschreck|Panzerschreck]].
    404 bytes (60 words) - 06:15, 19 May 2025
  • ...[[weapon_rpg|RPG launcher]]. It will always provide 1 rocket regardless of the current difficulty setting.
    396 bytes (55 words) - 03:11, 25 June 2025
  • {{this is a|model entity|name=rocket_turret_projectile|series=Portal}} It is the rocket fired by {{ent|npc_rocket_turret}}.
    346 bytes (56 words) - 04:34, 19 May 2025
  • ...an be carried at once. A rocket can be placed with {{ent|item_rpg_round}}. The rocket entities are named {{ent|rpg_missile}}. ...so player has an unlimited supply of rockets to succesfully stand against the gunship.
    1 KB (171 words) - 00:33, 10 June 2025
  • # Select the entity tool (Shift + E) and in the dropdown menu select <code>[[npc_portal_turret_floor]]</code>. ...n place it where you would like it on the map and rotate it so it's facing the correct direction.
    1 KB (191 words) - 06:02, 12 July 2024
  • ...in [[Steam]] versions of the game. You still can use it in mod version of the game via {{hammer|4}}}} ...e_rpg.png| thumb | 300px | right | Rocket's model in [[Steam]] versions of the game.]]
    3 KB (505 words) - 05:01, 27 May 2025
  • ...ible to reflect this with the pyro's primary weapons and destroy them with the secondary weapon short-circuit like most projectiles. It is not possible by
    515 bytes (77 words) - 05:58, 19 May 2025
  • ...Box], [http://wiki.teamfortress.com/wiki/Rocket_Jumper Rocket Jumper], and the [http://wiki.teamfortress.com/wiki/Liberty_Launcher Liberty Launcher]. Diff
    983 bytes (139 words) - 05:58, 19 May 2025
  • ...in [[Steam]] versions of the game. You still can use it in mod version of the game via {{hammer|4}}}} ...e_rpg.png| thumb | 300px | right | Rocket's model in [[Steam]] versions of the game.]]
    5 KB (785 words) - 12:36, 1 July 2025
  • {{note|In portal 2 authoring tools, its model in the editor is the error model.}} ...a single entity and fire rockets at it. In Portal 1 the target defaults to the SP player, but it can be overridden with SetTarget inputs.
    3 KB (524 words) - 14:00, 19 May 2025
  • [[File:weapon_c96.PNG|right|400px|thumb|The weaponmodel displayed in the Modelviewer.]] The {{Wiki|Mauser C96}} is a automatic pistol used by the [[DODS/Rocket class|Axis Rocketeer]].
    339 bytes (54 words) - 06:15, 19 May 2025
  • ...pon_rocketlauncher|game=Deathmatch Classic}} This entity is used to create the Rocket Launcher Weapon.
    219 bytes (29 words) - 07:04, 19 May 2025
  • {{For|the original {{hl|4}} version|[[On a Rail|this page]]}} ''' On a Rail''' is the eighth chapter of {{bms|4}}.
    1 KB (176 words) - 10:30, 10 April 2025
  • [[File:weapon_m1carb.PNG|right|500px|thumb|The weaponmodel displayed in the Modelviewer.]] The {{Wiki|M1 Carbine}} is a semi-automatic rifle used by the Allied [[DODS/Rocket class|Rocketeer]].
    351 bytes (56 words) - 06:15, 19 May 2025
  • {{For|the original {{hl|4}} version|[[Blast Pit|this page]]}} '''Blast Pit''' is the sixth chapter of {{bms|4}}.
    1 KB (200 words) - 10:31, 10 April 2025
  • ...ludes an integrated targeting laser that can guide rockets once they leave the tube. If this laser is deactivated, rockets will be "dumb-fired" instead, m The weapon can hold 1 round of a rocket and 5 rockets can be carried. {{ent|wea
    1 KB (172 words) - 00:33, 10 June 2025
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