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- {{lang|The Ship Single Player: Adding a Mission to a Map|title=''The Ship'' Single-Player: Adding a Mission to a Map}} ...example mission] to see examples of what it takes to make a mission.{{note|The only file in <code>scripts</code> that's worth noting is <code>scripts/sp/m3 KB (470 words) - 01:22, 6 January 2024
- {{SDKNuts Tutorials}} ...n]]. A set of angles are also used to determine the objects orientation in the world. These angles are X, Y and Z also known as Roll, Pitch and Yaw.3 KB (479 words) - 07:28, 15 April 2024
- ...bay door. The proper models will have a _scaled or _infantry at the end of the model name. ...ld a approximate hangar inside the model. Be sure to align it to the grid. The hangar pictured here is 2048*1024*896 hollowed outward 32 units.5 KB (902 words) - 00:20, 7 January 2024
- Also consider the following: ...[[VPK]] and placed in the '''particles''' directory externally (outside of the VPK).7 KB (1,166 words) - 07:33, 8 January 2025
- Using incompatible materials will cause the grass sprites to use the wrong texture, which will show floating or otherwise misaligned grass sprit This page helps to remove the confusion as to what materials are compatible with each other, by listing t13 KB (1,685 words) - 06:35, 6 August 2025
- ...installs in {{HL2|4}} directory. However, a Hammer configuration does not ship, nor does an FGD file. {{note|Most of this process is the same for {{hldms|4}}, although paths will be different. But you can use 64-5 KB (822 words) - 03:24, 29 July 2025
- ...h can occur. These hitches can be displayed to the developer console with the cvar <code>snd_async_spew_blocking 1</code>. After an update in 2018, {{csgo|1}} no longer uses soundcaches, and loads all the audio files in real-time instead. This also means that any console commands7 KB (1,087 words) - 07:03, 1 March 2025
- ...ng that change, doesn't ship with them by default, and thus is barred from the newer, first-class texture arts. While there have been attempts to [[Adding Currently, no formal studies are known to be available on the internet, but a conversion formula can still be constructed in an empirical9 KB (1,365 words) - 16:38, 4 August 2024
- ...step guide to creating a brand new [[material]], including the creation of the material's [[texture]]. ..., 2048, 4096). To decide which to use, examine existing textures that fill the same role as yours. Higher resolutions lower performance but make an image8 KB (1,215 words) - 03:23, 27 January 2025
- ...mplate, such as {{This is a}}, and all Table templates should be placed to the main page. --> ; <code>music <{{L|boolean}}></code> {{ship|only}}19 KB (905 words) - 07:24, 20 May 2025
- === Converting the Texture === ...t from scratch, accepts a wide range of image formats, and doesn't require the creation of script files for each and every texture. There are a handful of8 KB (1,255 words) - 16:53, 12 July 2024
- [[Category:Level Design|Level Design]][[Category:Tutorials]][[Category:Modding|Modding]] ...nd map can change as the player unlocks chapters of the game, depending on the author's preferences.13 KB (2,059 words) - 16:19, 6 August 2024
- ...dder entities are colliding with solid world geometry or the prop model of the ladder itself (''see Fig. 3b''). ...his will automatically position you on the ladder. (You can also walk into the ladder volume, with greater risk of missing it and falling down any holes.)14 KB (1,907 words) - 04:15, 19 September 2025
- ...ly supports custom sounds. Instructions provided by Valve are available in the '''[[L4D2 Campaign Add-on Tutorial#Creating a sound.cache files|L4D2 Campai ...t. It is also easier to merge assets into a single VPK when ready to share/ship.}}19 KB (2,935 words) - 07:14, 20 May 2025
- ...modification is for the '''Episode 1''' engine, and will '''not''' work on the [[Orange Box]]. All credit for the initial creation of the panel goes to the wiki at [[VGUI2: Creating a panel]]!13 KB (2,203 words) - 00:15, 7 January 2024
- ...s scaling the invisible ladder entity/brush just in front of it. To create the visible ladder, you can either use: ...{{dods|2}}, and most multiplayer Source games are implemented pretty much the same way as {{hl1|2}} and {{quake2|2}}.15 KB (2,485 words) - 17:43, 18 July 2025
- :'''Freespace 2 shivan ship model''' : :'''Seraph and Covenant Capital Ship (Halo 2) by "halo4life"''' :11 KB (1,959 words) - 03:31, 22 August 2024
- ...apes use a mixture of looped and randomly played sounds, all of which have the option to be emitted from one of eight assignable target locations; [[DSP] ...When another soundscape is activated, the game will cross fade from one to the other.21 KB (3,106 words) - 12:08, 31 August 2025
- ...feat: Source|4}}, {{gmod|4}}, {{Vampire The Masquerade - Bloodlines|4}}, {{ship|4}} {{ACategory|Tutorials}}15 KB (2,339 words) - 06:27, 12 March 2025
- ...g on the values of six [[ConVar|ConVars]], all of this at the beginning of the round. * Using a resource file with the contents of Weapon Sets: weaponsets.txt56 KB (8,147 words) - 09:17, 8 January 2024