Search results
Jump to navigation
Jump to search
- {{Dead end|date=January 2024}} ...that defines a hill for the game mode King of the Hill. As a brush entity, the entity is limited to a convex brush shape (which can be a single brush or s803 bytes (140 words) - 08:48, 12 July 2024
- {{Dead end|date=January 2024}} Ein viereck stellt hier einen Hügel für den Spielmodus King of the Hill dar, der aber auch nicht unendlich groß sein darf sondern seine besti594 bytes (89 words) - 08:48, 12 July 2024
- ...me limit is reached, a player reaches the score limit, or a player reaches the frag limit. ...s the score limit, or a team reaches the frag limit. Killing teammates may end in penalty points.3 KB (447 words) - 18:44, 15 November 2022
- * [[TF2/King of the Hill|King of the Hill]] {{category end}}2 KB (261 words) - 13:51, 8 January 2024
- ...game types. This article attempts to demystify these components, outlining the requirements of each map style. ...llow class-switching without a suicide, and are safe havens protected from the enemy team.7 KB (1,125 words) - 15:40, 19 January 2025
- ...ace. Although the infected have the advantage of appearing at close range, the survivors don't have too many entrances to cover to protect themselves. [[File:L4d2 narrow01.jpg|thumb|right|''The Tunnel of Love in the Dark Carnival campaign is an example of Narrow Flow.'']]7 KB (1,187 words) - 07:55, 12 July 2024
- <!--- * {{L|TF2/Creating a King of the Hill map|King of the Hill Map}} (in Bearbeitung) ---> * {{L|TF2/Modifying the Respawn Time|Die Respawn-Zeit verändern}}3 KB (460 words) - 15:31, 14 January 2025
- * [[Downloading and Installing the Source SDK|SDK Installation]] * [[Team Fortress 2/King of the Hill|King of the Hill]]4 KB (476 words) - 02:43, 3 August 2024
- ...not''' end the round on its own. You need a separate win condition such as the [[game_round_win]] entity.}} ...re point capture inhibitor. Don't let players out of the spawn area before the setup time is over!}}4 KB (684 words) - 19:34, 20 April 2025
- * {{L|Team Fortress 2/King of the Hill|King of the Hill}} * {{L|TF2/Tryb Gry Jaunted|The Hunted}}4 KB (552 words) - 11:25, 12 July 2024
- * {{en}} [[TF2/King of the Hill|山丘之王]] * {{en}} [[TF2/Modifying the Respawn Time|修改重生时间]]4 KB (336 words) - 04:21, 22 August 2024
- * {{L|Team Fortress 2/King of the Hill|Царь горы}} * {{L|TF2/Hunted Gametype|The Hunted}}4 KB (276 words) - 11:25, 12 July 2024
- * {{L|Downloading and Installing the Source SDK|A Source SDK letöltése}} <!--- * {{L|TF2/Creating a King of the Hill map|A hegy ura}} (wip) --->4 KB (520 words) - 03:33, 22 August 2024
- {{Dead end|date=January 2024}} ...de géolocaliser les Zones du mode de jeu "Roi de la zone" à savoir King of the Hill.2 KB (347 words) - 08:48, 12 July 2024
- ...that will be available to players. It can take values from 0 to 4. When 0, the FFA mode will be activated. ...on a single team, requires a positive integer. When 0, there's no limit to the number of players able to join a team.6 KB (898 words) - 10:25, 5 January 2024
- [[File:Harvest-ghost.png|200|thumb|right|The ghost (click to enlarge)]] ...t's a blue ghost wearing a Ghastly Gibus on it's head. It will roam around the map for a while, stunning any players that come to close to it.15 KB (2,397 words) - 09:40, 21 April 2025
- * {{L|Team Fortress 2/King of the Hill|언덕의 왕}} * {{L|TF2/Hunted Gametype|The Hunted}}4 KB (359 words) - 03:37, 22 August 2024
- {{Dead end|date=January 2024}} ...class's zoomed/revved pose (for classes without this animation, this uses the reference pose).20 KB (3,156 words) - 14:22, 28 February 2025
- {{Dead end|date=January 2024}} "This is the world entity. Each map can only contain one, and it's automatically created28 KB (3,569 words) - 23:14, 9 March 2024
- ...ally are critically important to it. Unfortunately while understanding how the game plays is one thing, creating a quality map that compliments it is quit ...' The best maps can run on a 24/7 server without getting boring even after the second or third reload.27 KB (4,639 words) - 00:16, 7 January 2024