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- ...ut an entire map, which affect [[prop_physics|physics props]], [[$treesway|swaying trees]], and [[func_dustmotes|dust]]. :{{Bug|env_wind gusts can seemingly pile up and fire this output multiple times when a player first loads into a multiplayer map2 KB (398 words) - 18:20, 8 May 2025
- |Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm foll |Quiet droning tone, trees swaying, insect-like sounds.54 KB (7,088 words) - 06:02, 30 August 2024
- |height="40px"|fire.debris.metal |height="40px"|fire.debris.wood73 KB (8,985 words) - 14:07, 13 January 2025
- **[[$treeSway|Swaying trees]] {{l4dbranch|since}} {{also|{{tf2branch}}{{xe}}{{gmod}}{{mapbase}}}} ...aracters to operate together, knowing when to advance, retreat, lay cover, fire, etc.29 KB (4,129 words) - 10:05, 27 August 2025