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  • | [[TF2 Design Theory#Arena|Arena]] | [[TF2 Design Theory#Arena|Arena]] ([[TF2C Design Theory#Four-Team|Four-Team]])
    10 KB (1,422 words) - 19:50, 8 July 2022
  • ||image || 2Fort (<code>ctf_2fort</code>) || [[TF2 Design Theory#CtF — Capture the Flag|Capture the Flag]] || Farmland || Release (October ||image || 2Fort Invasion (<code>ctf_2fort_invasion</code>) || [[TF2 Design Theory#CtF — Capture the Flag|Capture the Flag]] || Farmland || Invasion Update
    7 KB (940 words) - 08:06, 17 April 2025
  • {{l4d2}} Ta strona zawiera artykuły nawiązujące do {{ACategory|Level_Design:pl | Level Design}} dla {{L|Left 4 Dead 2}}. * {{L|Left 4 Dead Design Theory|Teoria Designu Left 4 Dead}}
    10 KB (1,462 words) - 03:38, 22 August 2024
  • {{lang|title=О дизайне карт|TF2 Design Theory}} === PL — Сопровождение груза ===
    24 KB (272 words) - 04:07, 22 August 2024
  • {{lang|TF2 Design Theory}} === PL - 수레밀기 ===
    23 KB (326 words) - 03:37, 22 August 2024
  • ...payload map should be designed. For that information, see [[Payload Design Theory]]. In this tutorial you will create the train for the payload and all the n [[File:Final pl pit.JPG|thumb|right|300px|Place for explode in Hammer]]
    30 KB (4,231 words) - 09:44, 22 February 2025
  • {{TF2 topicon}} {{lang}} [[Category:Team Fortress 2]] [[Category:Theory]] === PL — Payload ===
    27 KB (4,639 words) - 00:16, 7 January 2024