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  • ...btain coordinates of the head, eyes, stomach or other attachment points of entities. This allows you to set specific positions for objects.
    250 bytes (41 words) - 21:15, 17 May 2024
  • ...s a|point entity|<!--sprite=1-->|name=env_grass_sprite|engine=GoldSrc|game=Paranoia}} Which creates random grass sprites. ...appears to fall to the ground. Therefore, it is recommended to place these entities somewhere in the sky to ensure that they are positioned above the entire gr
    2 KB (295 words) - 20:27, 17 May 2024
  • ...alf-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift|game3=Paranoia|game4=They Hunger}} [[Category:Half-Life Entities]]
    2 KB (219 words) - 08:33, 25 August 2024
  • ...}}), It can also partially help with derivatives of this engine ({{xash}}{{paranoia}}{{p2s}}{{csxbox}}{{hlps2}}{{nightfire}}), as the porting actions in them a ...s dialog box will only display the VisGroup tab. Information on individual entities can be found in the entity list. These brushes can be converted to [[func_d
    79 KB (12,042 words) - 18:23, 10 July 2025
  • From: Prototype {{paranoia|4}} Episode 2 SDK {{codeblock|src=paranoia.fgd|lang=fgd|<nowiki>
    180 KB (22,715 words) - 00:18, 31 July 2023
  • From: {{paranoia|4}} SDK {{codeblock|src=paranoia.fgd|lang=fgd|<nowiki>
    180 KB (22,720 words) - 12:59, 29 July 2023
  • From: Prototype {{paranoia|4}} Episode 1 SDK {{codeblock|src=paranoia.fgd|lang=fgd|<nowiki>
    178 KB (22,473 words) - 00:18, 31 July 2023
  • // Hal-Life: Paranoia definition file (.fgd) based on SoHL fgd // entities manually. To trigger an entity named "mydoor", you can simply
    186 KB (23,286 words) - 01:51, 26 August 2023
  • // Hal-Life: Paranoia definition file (.fgd) based on SoHL fgd // entities manually. To trigger an entity named "mydoor", you can simply
    181 KB (22,762 words) - 09:33, 20 February 2024