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- ...pawn at <code>0 0 0</code> on the map, and will continue on in a perpetual loop of falling, waiting, respawning and falling again. Fortunately, the fix for // 0 0 0 on the map (infinite loop of fall, wait, respawn, not nice at all for performance and bandwidth!)3 KB (437 words) - 17:43, 18 July 2025
- ..., it will always loop to the beginning of the track, even if the beginning loop point is placed further in the track. There is no known fix for this issue. ...nd|Edit the loop points of both your normal track and your tunnel track to loop at the beginning.}}|tested = {{p2ce}}}}7 KB (994 words) - 11:56, 2 July 2025
- ...same place in each level. If they are, you will be thrown into an infinite loop, endlessly ping-ponging back and forth between the two levels.}}4 KB (598 words) - 02:19, 11 June 2025
- {{KV|Loop sound|intn=LoopSound|since=AS|sound|Looping sound to play while this fire i ...env_fire</code> cannot be extinguished with the fire extinguisher unless ''Infinite Duration'' is set.}}6 KB (931 words) - 09:29, 24 April 2025
- ...will either fling you back through the other teleport or cause an infinite loop where you are repeatedly teleporting between the 2 destinations.}}5 KB (772 words) - 00:16, 7 January 2024
- * '''-repl''' - Starts an interactive read-evaluate-print loop (REPL) for MScript, which can be used to test MScript expressions. ...h for templates. This is a safety mechanism that guards against accidental infinite recursion. The default is 100.5 KB (697 words) - 13:40, 14 July 2024
- | Loop || {{mono|loop}} || Yes :;<code>loop <[[float]]></code>23 KB (3,163 words) - 11:55, 8 July 2025
- {{entity-kvalue|Life|0| (Infinite)}} ...t <code>path_track</code>, which causes the lasers on each side to go in a loop, back and forth.7 KB (1,047 words) - 11:29, 4 August 2024
- ...uld not be used with ''Wake Radius'', it can create an infinite wake-sleep loop when the player is inside the wake radius, but not inside its PVS.7 KB (1,091 words) - 01:59, 26 June 2024
- ...if the player is within this range of the entity. Set to zero or less for infinite range." loop(boolean) : "Loop" : 0 : "Loop the music until stopped?"20 KB (2,758 words) - 10:23, 18 March 2024
- ...numerical address + 2 byte port). The last address (in a complete callback loop) is 0 for all 6 bytes. The function should return TRUE to get all messages of a message loop.18 KB (2,739 words) - 13:11, 25 June 2023
- {{warning|Having more than 5 players on one team causes an infinite loop freezing the game!}}16 KB (2,263 words) - 12:50, 8 January 2024
- ...me> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care." 1: "Infinite Duration" : 018 KB (2,436 words) - 18:24, 20 March 2025
- ...lpers that can be discarded later on. A typical example is a {{Code2|for}} loop with an index variable: {{Code2|style=white-space:nowrap|for (local i {{=}} ...due to unnecessary calculations. Also, generators can yield a potentially infinite number of values whereas the number of values that arrays and tables can ho23 KB (3,299 words) - 21:33, 18 February 2025
- life(string) : "Life (seconds 0 = infinite)" : "1" 2: "Infinite Clip" : 071 KB (7,609 words) - 21:06, 10 October 2023
- detect_allies_infinite(choices) : "Give Allie team infinite respawns" : 1 = [ detect_axis_infinite(choices) : "Give Axis team infinite respawns" : 1 = [100 KB (11,612 words) - 01:49, 11 September 2024
- detect_allies_infinite(choices) : "Give Allie team infinite respawns" : 1 = [ detect_axis_infinite(choices) : "Give Axis team infinite respawns" : 1 = [101 KB (11,674 words) - 01:47, 11 September 2024
- m_bLoopActionSequence(Choices) : "Loop Action Animation?" : 0 = ...post-action idle animation. If none is specified, skip to step 6. If the 'Loop in Post Idle' spawnflag is set, keep playing the post-action idle until the85 KB (11,349 words) - 00:57, 12 September 2024
- 2: "Loop" : 0 life(string) : "Life (seconds 0 = infinite)" : "0"161 KB (17,137 words) - 01:43, 11 September 2024
- With a<code>while</code>loop and a <tt>[[Left 4 Dead 2/Script Functions#CEntities|Entities]].FindByClass ...equal to 0 will be executed in the current tick which leads to an infinite loop48 KB (6,651 words) - 13:16, 19 August 2025