Search results

Jump to navigation Jump to search
  • ...|thumb|right|Ejemplo de texto generado por dos entidades point_worldtext]] Es una entidad que muestra un mensaje en pantalla y su origen. ...ar información importante para que los jugadores estén advertidos de algo, es mejor usar un {{L|game_text}}.
    4 KB (592 words) - 18:19, 5 June 2025
  • * Hit box(es) : used for Bullet-trace hit-tests. ...ive to the bone they are attached to, but will not deform like the [[Mesh]]es. They are essentially prop-constraints used for [[skeletal animation|skelet
    11 KB (1,504 words) - 15:03, 7 January 2024
  • ...e. Ein Material gibt an welches Objekt zerbrechen kann, wie es klingt wenn es angeschlagen oder über eine Oberfläche geschliffen wird und die Masse und * '''Brush Entities'''. Definiere welche Objekte mit der Welt Architektur interagieren können,
    20 KB (2,636 words) - 11:10, 12 July 2024
  • * GUI * No GUI
    79 KB (12,042 words) - 18:23, 10 July 2025
  • ...me Data''') is a plain-text file format used to define all of the [[entity|entities]] of a game for a map editor, allowing mappers can select them from within ...thin the game. Sometimes editing reveals hidden or unused features or even entities, but they were always there and could be used even without the updated FGD.
    64 KB (9,366 words) - 10:46, 4 August 2025
  • * Comments appended to entities, where able, don't like ctrl-enter for a carriage return. FIX: I had to man ...is bug does not seem dependent of an entity or a symbol, will move between entities and symbols if the mentioned entity is cordoned off, and will remain even t
    80 KB (13,465 words) - 00:16, 7 January 2024