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- ...d how to draw it. Each draw call contains all the information the graphics API needs to draw on the screen, such as information about textures, shaders, a4 KB (653 words) - 07:24, 20 May 2025
- {{ACategory|Graphics API}}4 KB (208 words) - 06:14, 12 July 2024
- '''Direct3D''' is a graphics application programming interface (API) for {{win|4|nt=1}}. It is part of {{wiki|DirectX}}. ...ource supports [[DirectX Versions|DirectX compatibility levels]] for older graphics card (such as DirectX 8 level card) that only support some, but not all DX95 KB (708 words) - 06:47, 22 September 2025
- '''Vulkan''' is a low-overhead, cross-platform API, open standard for 3D graphics and computing developed by Khronos Group, a successor to [[OpenGL]]. ...ore harm than good. It should only be used as a last resort to work around graphics driver bugs, or to slightly improve performance on systems which is CPU-lim6 KB (932 words) - 02:37, 17 September 2025
- '''OpenGL''' is a cross-platform 3D graphics API, which is used by the hardware renderers of {{gldsrc|1}} and {{idtech2|1}}, [[Category:Graphics API]]4 KB (476 words) - 21:38, 13 September 2025
- ...rce|4}} engine requires [[DirectX]] (or [[OpenGL]], [[Vulkan]]) compatible graphics card in order to play the game. [[Category:Graphics API]]3 KB (367 words) - 22:43, 13 September 2025
- '''Direct3D''' é uma interface de programação de aplicativos gráficos (API) para {{win|4|nt=1}}. Ela faz parte do {{wiki|DirectX}}. * {{L|Vulkan}}, outra API gráfica, sucessora do OpenGL.3 KB (515 words) - 17:01, 16 September 2024
- ...je rozszerzenie [[wikipedia: Vulkan (API)|Vulkan 3D Graphics and Computing API]] {{en}}.3 KB (442 words) - 04:46, 17 September 2025
- '''OpenGL'''' é uma API de gráficos 3D multiplataforma usada pelos renderizadores de hardware de { {{ACategory|Graphics API}}4 KB (634 words) - 11:31, 10 April 2025
- 着色器是在 ''图形处理器(Graphics Processing Unit, GPU)'' 上运行的一套程序,用于确定应如何� 目前有三种主要的着色器语言:高阶着色语言({{L|HLSL}}),C for Graphics ({{L|CG|Cg}}) 和 OpenGL 着色语言(GLSL)。Source 使用基于 HLSL9 KB (411 words) - 04:20, 22 August 2024
- *只支持 DirectX 9(SM3)或更新的图形 API, 不支持更旧的 [[DirectX]] 兼容版本。 [[Category:Graphics]]7 KB (354 words) - 18:40, 14 June 2025
- * 兼容 {{w|icon=0|zh:OpenGL|OpenGL}}、{{w|icon=0|zh:Glide (API)|Glide (3Dfx)}} 或 {{w|icon=0|zh:Direct3D|Direct3D}} 6.0+ 的{{w|icon=0|zh ...|zh:ATI Radeon|ATI Radeon}} X1600|{{w|icon=0|zh:Intel HD Graphics|Intel HD Graphics}} 3000 显卡8 KB (694 words) - 12:30, 28 October 2024
- ...branch to be maintained by Valve, and receiving many new features (engine, graphics, etc.) exclusive to CS:GO branch, until the release of {{cs2|1}} and {{tf2b : A vector graphics rendering engine used to display {{flash|2}}-based UI and HUD for games. CS9 KB (1,271 words) - 06:06, 26 July 2025
- : A low-overhead, cross-platform graphics API, successor to {{L|OpenGL}}.5 KB (366 words) - 19:46, 18 February 2025
- ...") usually should display as "DirectX 9.0+" (or "DirectX 9.0" on any Intel graphics card).]] ...certain graphical features not available (or works poorly) in older/weaker graphics card and lowering the graphical settings.31 KB (4,673 words) - 21:21, 22 September 2025
- ...in {{Portalrtx|4}} and {{hl2rtx|4}}, used to convert most of the DX8 level graphics, or by triggering a bug that {{src13|4}} commonly had which only occurs on ...mix games such as {{portalrtx|4}} and the upcoming {{hl2rtx|4}} render the graphics in this DirectX level with D3D9 renderer, or possibly in DX8 level mode, by23 KB (1,963 words) - 03:44, 22 August 2024
- * {{w|icon=0|OpenGL|OpenGL}}, {{w|icon=0|Glide (API)|Glide (3Dfx)}} or {{w|icon=0|Direct3D|Direct3D}} 6.0+ compatible {{w|icon= ...eon|ATI Radeon}} X1600 video card or {{w|icon=0|Intel HD Graphics|Intel HD Graphics}} 30007 KB (1,045 words) - 17:53, 7 December 2024
- : New graphics API, allowing for better graphics, performance.7 KB (1,039 words) - 08:37, 13 May 2025
- * {{nvidia|1}} GeForce 8xxx series/{{ati|1|nt=2}} Radeon X1600/Intel HD Graphics 3000 (DirectX 9 compatible) : Due to deprecation of {{youtube}} API v2{{Cite|4}}, it is impossible to upload Replays to YouTube in-game, making10 KB (1,452 words) - 06:37, 25 August 2025
- ...' for short, or '''HDR lighting'''), is the process of generating computer graphics scenes using lighting calculations done in high dynamic range (HDR). It sim ...X 9 API and lack of HDR-compatible monitors & HDR display support on older graphics card). Instead, [https://steamcdn-a.akamaihd.net/apps/valve/2006/SIGGRAPH069 KB (1,394 words) - 21:26, 12 September 2025