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- 917 bytes (132 words) - 08:07, 12 July 2024
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- '''CSS SCI FI 3: Hardwired''' is a single-player modification for {{Source|3.1}}. Waking ...d edits the entity data for each map as it is loaded, adding and modifying entities to create a seamless single-player experience. The maps remain unchanged an5 KB (768 words) - 02:16, 22 March 2025
- ...website] and you can '''[https://ko-fi.com/ficool2 support ficool2 via Ko-fi]''' ...hanged to an classname in the FGD or a world brush. This does not apply to entities that are changed to a non-FGD classname from one in the FGD.7 KB (1,055 words) - 20:24, 9 August 2025
- ...c {{wiki|Lovecraftian horror}} theme and instead, making the game more sci-fi aesthetic. ...]s).<br>Some source ports (such as KMQuake2) support translucency on brush entities, but exhibit the same alpha sorting issues as GoldSrc.11 KB (1,568 words) - 00:14, 13 February 2025
- ...oors on [[WiseDoor]], or if you want sliding doors, like in the spy or sci-fi movies take a look at [[WiseSlidingDoor]]. ...nd, grouping objects and converting world brushes into {{ent|func_detail}} entities.}}16 KB (2,815 words) - 07:24, 15 April 2024
- ...gger, however I can't get the right combination of triggers to do the job. Entities could be anything, including monsters and players, but since they don't hav ==="func_buyzone" does not exist in entities.===209 KB (34,960 words) - 03:00, 7 January 2024
- // Purpose: Jabroni Brawl specific entities @AutoVisGroup = "Entities"547 KB (73,343 words) - 17:05, 20 March 2025