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  • {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}
    6 KB (952 words) - 11:04, 28 May 2025
  • {{this is a|point entity|internal=1|name=env_cubemap|sprite=1}} Es gibt einen Ort an, für den eine {{L|Cubemaps|cubemap}} erzeugt wird, sobal ...bemap_build_result.jpeg|thumb|right|Beispiel einer Cubemap, welche ein weißes {{L|prop_static}} Fahrzeug, Decals und ein {{L|env_sprite}} spiegelt. Man m
    6 KB (848 words) - 03:57, 2 March 2025
  • {{TabsBar|main=s2|base=Prop_static}} {{toc-right}} {{CD|CStaticProp|base=IClientUnknown|file1=staticpropmgr.cpp}}
    18 KB (3,015 words) - 11:09, 28 May 2025
  • {{Source topicon}} '''VBSP''' es la herramienta que compila un archivo de {{L|Valve Map Format|formato de ma
    12 KB (1,837 words) - 07:20, 20 May 2025
  • ...'s eye point. Like the LampBeam proxy, but used for the halo at the beam's base. Must be attached to entity for angle use. ...values between the map's {{L|water_lod_control}} entity and the material's internal values.|arguments=
    29 KB (4,239 words) - 03:23, 22 August 2024
  • ...me Data''') is a plain-text file format used to define all of the [[entity|entities]] of a game for a map editor, allowing mappers can select them from within ...gd"</code> at the top of a Source 1 or 2 FGD and it is loaded before <code>base.fgd</code>, you will encounter errors.
    64 KB (9,366 words) - 10:46, 4 August 2025
  • {{LanguageBar|title=Porting GoldSrc content to Source}} {{Gldsrc topicon}}{{Xash3D topicon}}{{Source topicon}}
    79 KB (12,042 words) - 18:23, 10 July 2025
  • ...is [http://en.wikipedia.org/wiki/Dynamically_typed dynamically typed], the Source 2 engine is written primarily in C++, which is [http://en.wikipedia.org/wik | Internal native function for <code>EntFire()</code>.
    157 KB (18,808 words) - 07:16, 20 May 2025
  • ...n externas y no tienen usos cotidianos. Para estas funcoines, la respuesta es desconocida y pueden no ser del todo correctas.}} |<code>Entities</code>
    138 KB (18,284 words) - 14:53, 27 August 2024
  • From: <code>\common\SinEpisodesSDK\bin\base.fgd</code> // Base Classes
    252 KB (34,486 words) - 08:49, 21 January 2024
  • // Base Classes ...(X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate around their origin."
    275 KB (37,519 words) - 01:36, 15 August 2023
  • ...se.fgd . Its an optimised version which only contains entities (Only point entities tested) that can be used by Dark Messiah. // Base Classes
    296 KB (40,054 words) - 08:51, 21 January 2024
  • ...fgd</code> and <code>\common\Dark Messiah Might and Magic Multi-Player\cfg\base.fgd</code> // Base Classes
    299 KB (40,362 words) - 20:47, 14 June 2025
  • {{LanguageBar|title={{mono|base.fgd}} (Source 2006)}} The FGD file can be located here: {{path|...\common\SourceSDK\bin\ep1\bin\base|fgd|icon=file}}
    319 KB (43,548 words) - 06:21, 11 September 2024
  • {{LanguageBar|title={{mono|base.fgd}} (Source 2007)}} ...D file can be located here: {{path|...\common\SourceSDK\bin\source2007\bin\base|fgd|icon=file}}
    320 KB (43,624 words) - 06:21, 11 September 2024
  • From: <code>\common\Counter-Strike: Source\bin\base.fgd</code> // Base Classes
    327 KB (44,643 words) - 17:16, 24 April 2025
  • {{LanguageBar|title={{mono|base.fgd}} (Source 2009)}} ...D file can be located here: {{path|...\common\SourceSDK\bin\source2009\bin\base|fgd|icon=file}}
    325 KB (44,386 words) - 06:23, 11 September 2024
  • {{LanguageBar|title={{mono|base.fgd}} (Source MP)}} ...GD file can be located here: {{path|...\common\SourceSDK\bin\orangebox\bin\base|fgd|icon=file}}
    326 KB (44,447 words) - 06:21, 11 September 2024
  • {{seealso|[[List of Entities]]}} From: <code>\common\Source SDK Base 2013 Singleplayer\bin\base.fgd</code>
    326 KB (44,443 words) - 16:22, 19 April 2024
  • From: <code>\common\Portal\bin\base.fgd</code> // Base Classes
    325 KB (44,401 words) - 17:16, 24 April 2025
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