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  • {{this is a|point entity|name=weapon_glock|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive}} {{BasicCSseriesWeapon:de}}
    431 bytes (53 words) - 15:04, 7 May 2025
  • {{lang|Counter-Strike: Global Offensive Level Creation|title=Counter-Strike: Global Offensive Level Erstellung}} * '''{{L|Authoring Tools/SDK (CSGO)|Herunterladen und Installieren des Counter-Strike: Global Offensive Authoring Tools}}'''
    4 KB (489 words) - 03:11, 22 August 2024
  • | file = Counter-Strike Source - Background.jpg |title = Counter-Strike: Source
    10 KB (1,400 words) - 05:27, 8 August 2025
  • | engine = {{source|4}} (Modified {{p2branch|1|nt=1}}) {{tacint|4}} (shorthanded as '''TacInt''') is a Free-To-Play, Source Engine Multiplayer game designed as a spiritual successor to {{cstrike|4}},
    4 KB (606 words) - 12:10, 20 July 2024
  • Half-Life 와 Source 게임들의 맵에 대한 이름짓기 전통은 맵 이름 앞에 작은 |Counter-Strike 와 [http://vipmod.punkassfraggers.com/ VIP 모드] 에만 사용됨
    12 KB (973 words) - 00:22, 23 August 2024
  • В основном, в наименованиях карт для Half-Life и других игр на движке Source, используются небольшие префиксы (зачаст |Counter-Strike и [http://vipmod.punkassfraggers.com/ VIP Mod]
    16 KB (1,378 words) - 00:23, 23 August 2024
  • ...os kune kvazaŭ se ĉiuj estaĵoj estis unu aĵon. Ĉiu estaĵido sekvos moviĝon de ĝian generinton. ...staĵo ne havas ajn povon en deĉidi ĝiajn idojn. Tiu ago kaŭzos mundan uzon de 'parenting' tiel refleksivan verbon tra priskribo, ekz. "must be parented",
    8 KB (1,298 words) - 07:20, 20 May 2025
  • {{LanguageBar|title = Red multijugador Source}} ...s y posibles problemas relacionados con la comunicación basada en paquetes de datos.
    22 KB (3,598 words) - 11:10, 12 July 2024
  • {{lang|title=Lista de proxies de material|List Of Material Proxies}} ...lista, junto a los proxies presentes en juegos específicos (en su mayoría de Valve).
    29 KB (4,239 words) - 03:23, 22 August 2024
  • {{subpage|[[Source SDK Release Notes]]}} ...steamcommunity.com/games/SourceSDK/announcements/detail/225502475072008335 Source SDK 2013] ==
    33 KB (5,060 words) - 23:43, 22 March 2025
  • ...unning {{csgo|4}} Dedicated Server.[[File:Csgo_logo.jpg‎|thumb|right|360px|Counter-Strike: Global Offensive]] ...st comply with game server operation guidelines outlined here: http://blog.counter-strike.net/index.php/server_guidelines/
    40 KB (6,040 words) - 07:15, 20 May 2025
  • ...have to follow? I couldn't find anything in the wiki about what format(s) Source understands. Thanks. ...myrainfallsound_loop.wav). For more information about the Sound System in Source I'll refer you to the [[Sound]] page, especially to the first external link
    209 KB (34,960 words) - 03:00, 7 January 2024
  • ...his page is no longer used, as Hammer is no longer being developed for the Source engine. Hammer is still currently being maintained with minor updates, howe ...ests for the [[Hammer]] level editor. Please don't report bugs here; use [[Source SDK Bugs/Hammer bugs]] instead.
    63 KB (10,575 words) - 21:38, 31 January 2025
  • This article is an archival copy of [[Talk:Source SDK Known Issues]] and [[Source SDK Bugs/Hammer bugs]]. Check those pages for the latest copies. ...could no longer be started through Steam. When I try to start Hammer from Source SDK in Steam I get - "Error: No game configurations to run with." The only
    80 KB (13,465 words) - 00:16, 7 January 2024
  • // * Changed "Start constrained" to "Start asleep" in weapons, and changed all instances of "Start asleep" to "Start asleep (don't fall t // I've contacted amckern, who works with CST (Source's map compiler), to see if he can have the player entity removed automatica
    422 KB (57,535 words) - 07:54, 19 August 2023
  • "[VTMB] A dynamic item that can contain other items, like weapons, supply e.t.c." "[VTMB] A dynamic item that can contain other items, like weapons, supply e.t.c. \nSame as 'item_container' but supports dynamic properties l
    324 KB (37,123 words) - 10:19, 21 January 2024