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  • ...metry of an [[NPC]]'s current visual field. A target has to be within this cone for the NPC to recognize/react to its presence. (Even if it's being shot at *The angle or scope of the cone represents the NPC's ''Angular [[FOV|Field of View (FOV)]]'' (as determined
    1 KB (200 words) - 14:38, 1 February 2011
  • {{KV|Cone of Fire|intn=ConeOfFire|float|Cone of fire in degrees.}}
    715 bytes (120 words) - 18:14, 1 June 2025
  • ...sible point light source that can cast both real-time and baked light in a cone shape. ...le (innerconeangle)|float|Inner cone angle. no angular falloff within this cone.}}
    2 KB (291 words) - 05:43, 9 February 2025
  • ''' void Cone(Vector ''Vector_1'', Vector ''Vector_2'', float ''float_3'', float ''float_ ''Draws a wireframe cone. Specify endpoint and direction in world space.''
    981 bytes (136 words) - 09:36, 21 January 2024
  • ; Spot Inner Cone ; Spot Outer Cone
    2 KB (297 words) - 07:15, 20 May 2025
  • ''returns range of unit's sight cone''
    323 bytes (40 words) - 09:52, 21 January 2024
  • ''returns list of all enemy units within this unit's sight cone or sensing sphere''
    368 bytes (48 words) - 09:40, 21 January 2024
  • ''( fRange ) - set range of unit's sight cone''
    416 bytes (52 words) - 09:52, 21 January 2024
  • ...ecify angle of view cone in degrees. Negative value {{=}} NOT in this view cone.}} ...n=PlayerActorFOVTrueCone|choices|Player's view cone is evaluated as a true cone, not pie slice.
    6 KB (885 words) - 06:46, 4 June 2025
  • ...|Cone of Influence|intn=influence_cone|since=P2|nofgd=1|int|The fov of the cone a physics object must be in to be affected by. (present in {{l4d2}} FGD)}}{
    1 KB (231 words) - 06:12, 26 June 2024
  • spot_cone_inner(float) : "Spotlight cone inner" : "35.0" : "" spot_cone_outer(float) : "Spotlight cone outer" : "45.0" : ""
    2 KB (191 words) - 01:32, 11 September 2024
  • ''Draws a solid cone. Specify endpoint and direction in world space.''
    982 bytes (136 words) - 09:37, 21 January 2024
  • {{KV|Spotlight cone innert|intn=spot_cone_inner|float|The angles of the inner spotlight beam.}} {{KV|Spotlight cone outer|intn=spot_cone_outer|float|The angles of the outer spotlight beam.}}
    2 KB (333 words) - 14:38, 30 June 2025
  • {{This is a|semi-internal=1|point entity|name=light_spot}} It is a cone-shaped, invisible light source. Can be turned on and off through inputs, th ...intn=_exponent|integer|Changes the distance between the umbra and penumbra cone. (higher values make the edge of the light more blurred.{{tip|When increasi
    3 KB (398 words) - 14:53, 20 April 2025
  • static Vector cone=VECTOR_CONE_10DEGREES; if (m_iStance==E_DUCK) { cone = VECTOR_CONE_1DEGREES;}
    20 KB (2,364 words) - 22:58, 21 January 2024
  • ...tool in the top-right or by using the "point at" tool will only adjust the cone model, the angle keyvalue must be set manually to adjust the spot world lig * '''cone <integer>'''
    3 KB (396 words) - 03:30, 22 August 2024
  • ...ne Softness 0|intn=ambient_occlusion_proxy_cone_angle_0|to=Custom AO Proxy Cone Softness 3|intn2=ambient_occlusion_proxy_cone_angle_3|float|Softness of Ima ...Cone Strength 0|intn=ambient_occlusion_proxy_strength_0|to=Custom AO Proxy Cone Strength 3|intn2=ambient_occlusion_proxy_strength_3|float|Relative Strength
    6 KB (818 words) - 14:50, 19 August 2025
  • ...combat weapons in HL2 render the "spread" of projectiles based on a fixed "cone" or preset angle defined within a handful of places. These cones are based static const Vector cone = VECTOR_CONE_5DEGREES;
    13 KB (1,748 words) - 22:58, 21 January 2024
  • ...cope of the cone is the NPC's [[FOV]] angle and the length or depth of the cone's long axis is the NPC's [[Range]]. The Viewcone ''direction'' is determine
    7 KB (1,091 words) - 01:59, 26 June 2024
  • A cone-shaped, invisible light source. Can be turned on and off through targets, t
    2 KB (263 words) - 14:03, 24 April 2025
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