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  • * Clean UI design with minimal clutter
    2 KB (176 words) - 12:37, 27 July 2025
  • ...n still use this to create ambushes. Simply cover it up with non-[[solid]] clutter, junk or a bit of [[displacement]] ground with collisions disabled.}}
    1 KB (200 words) - 04:33, 19 May 2025
  • ...ne in front of the other portal. Doing so may in fact confuse you or cause clutter, since Hammer adds a direction line between two connected path_corners, whi
    2 KB (391 words) - 16:37, 11 June 2022
  • ...list all the thousands of elements in your recorded gameplay, which would clutter it up and make it hard to find the animation sets that you're most likely t
    5 KB (825 words) - 15:57, 18 July 2025
  • ...p, and deleting the reference to the rest of session B. Doing this reduces clutter and potential confusion when you're dealing with multiple sessions in the E
    5 KB (809 words) - 12:38, 8 January 2024
  • ...} keyvalue, but neither are actually used in any base FGD classes to avoid clutter.
    10 KB (1,542 words) - 11:08, 21 April 2025
  • ...t in the mini-games list; most of the time, I'm in there to save on screen clutter, and having to switch to it each time Steam starts is a bit of a pain. &md
    10 KB (1,560 words) - 20:35, 4 July 2011
  • ...electing it in the Explorer window and hitting 'delete.' This will also un-clutter the scene a bit.
    13 KB (2,065 words) - 00:12, 7 January 2024
  • ...erse players into the action many of the gauges and counters that normally clutter Half-Life 2's FPS view will be removed. Instead players will need to rely o
    15 KB (2,319 words) - 21:08, 14 March 2025
  • ...n just for a script, would imply that they're editable and they would just clutter up the UI.
    51 KB (7,750 words) - 09:04, 19 July 2023
  • | A set of properties that can be inherited, reducing clutter. See [[#@BaseClass|@BaseClass]].
    43 KB (6,392 words) - 07:21, 20 May 2025
  • | A set of properties that can be inherited, reducing clutter. See [[#@BaseClass|@BaseClass]].
    64 KB (9,366 words) - 10:46, 4 August 2025
  • ...to include the Source base.fgd file to keep our file smaller and to remove clutter over
    275 KB (37,519 words) - 01:36, 15 August 2023
  • | sc_clutter_density_full_size || 0.05 || devonly || Yes || Screen-size where clutter will be full density | sc_clutter_density_none_size || 0.01 || devonly || Yes || Screen-size where clutter will be gone
    587 KB (81,109 words) - 16:34, 11 August 2024