UTIL_ValidateSoundName
UTIL_ValidateSoundName
is a UTIL function that sets a string if the string is a null string or simply "0". It is typically used for keeping sound names valid, as the name suggests.
Usage
void UTIL_ValidateSoundName( string_t &name, const char *defaultStr )
Examples
#include <game/server/util.h>
string_t m_WeaponHit;
// If the hit sound string is not set, then play the generic hit sound.
UTIL_ValidateSoundName( m_WeaponHit, "Generic.WeaponHit" );
EmitSound( m_WeaponHit );