UTIL_SayTextFilter
UTIL_SayTextFilter
is a UTIL function that sends a message to players that match a filter. This function is the base function for the other UTIL_SayText functions.
Declaration
void UTIL_SayTextFilter( IRecipientFilter& filter, const char *pText, CBasePlayer *pPlayer, bool bChat );
Example
The code tells all players visible from an entity that it can see them.
// Collect all visible players
CRecipientFilter MyFilter;
MyFilter.AddRecipientsByPVS( GetAbsOrigin() );
MyFilter.MakeReliable();
// Tell visible players that I can see them
CBasePlayer *pPlayer = UTIL_GetCommandClient();
if ( pPlayer )
{
char *pszCanSeeMsg = "";
V_snprintf( pszCanSeeMsg, sizeof(pszCanSeeMsg), "%s can see you!", pPlayer->GetPlayerName() );
UTIL_SayTextFilter( MyFilter, pszCanSeeMsg, UTIL_GetCommandClient() );
}