trigger_asw_marine_position

From Valve Developer Community
Jump to: navigation, search
English (en)Translate (Translate)

trigger_asw_marine_position is a brush entity available in Alien Swarm Alien Swarm. It works like a trigger_multiple which also checks the direction they're facing.

Keyvalues

Start Disabled
Should the trigger start disabled?
Filter Name
Name of the filter defining what type of entities can activate this trigger. Mostly unecessary in Alien Swarm.
Delay Before Reset
How long after being activated before it can be activated again.
Desired facing
A trigger_multiple which also checks the direction they're facing. up is 90, down is 270, left is 180, right is 360
Tolerance
Number of degrees tolerance either side of the desired yaw. ex. point in the general direction up would be 20 so +/-20 degrees tolerance, and desired would be 90

Flags

  • Marines And Aliens
  • Pushables
  • Physics Objects
  • Only Marines
  • Everything

Outputs

MarineInposition
Fired when the marine is looking within the tolerance of the desired facing.
MarineOutOfPosition
Fired when the marine looks outside the tolerance of the desired faceing.
OnUser1 - 4
Fire the OnUser outputs; see User Inputs and Outputs.
BaseTrigger
OnStartTouch
Fired when a valid entity starts touching this trigger. !activator is whatever touches the trigger.
Icon-Bug.pngBug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch.
Confirm:Is it a Multiplayer issue only?
  [todo tested in?]


OnStartTouchAll
Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, only OnStartTouch will fire.
OnEndTouch
Fired when a valid entity stops touching this trigger.
Warning.pngWarning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning.pngWarning:OnEndTouch can fire before OnStartTouch under certain circumstances where both are fired on the same tick and each have the same delay.
Note.pngFix:Add a slight delay to OnEndTouch.
Icon-Bug.pngBug:Spamming crouch jump in a trigger can randomly fire OnEndTouch.
Confirm:Is it a Multiplayer issue only?
  [todo tested in?]
OnEndTouchAll
Fired when all valid entities stop touching this trigger.
OnTouching  (in all games since Source 2007)
Fired if something is currently touching this trigger when TouchTest is fired.
OnNotTouching  (in all games since Source 2007)
Fired if nothing is currently touching this trigger when TouchTest is fired.

Inputs

OnUser1 - 4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
BaseTrigger
Toggle
Toggles this trigger between enabled and disabled states.
Enable
Enable trigger
Disable
Disable trigger
TouchTest  (in all games since Source 2007)
Triggers either the OnTouching or OnNotTouching outputs for whether anything is touching this entity.
StartTouch  (in all games since Source 2007) !FGD
Behave as if the !caller entity had just entered the trigger volume. Accepts non-physical entities.
EndTouch  (in all games since Source 2007) !FGD
Behave as if !caller had just exited the trigger volume.
DisableAndEndTouch  (only in Team Fortress 2Source 2013 Multiplayer)
Disables this trigger and calls EndTouch on all currently-touching entities.