tf_weapon_sword
Class hierarchy |
---|
CTFSword |
tf_weapon_sword.cpp
|
tf_weapon_sword
is a point entity available in Team Fortress 2.
Entity description
A sword item. This entity is used for the Claidheamh Mòr, Eyelander and its reskins, Persian Persuader, and Scotsman's Skullcutter items.
Inputs
HideWeapon
!FGD- If this weapon is being held, hide the worldmodel and/or viewmodel via
EF_NODRAW
. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
Weapon:
OnNPCPickup
- Fires when an NPC picks up this weapon. (
!activator
is the NPC.)
OnPlayerUse
- Fires when the player +uses this weapon. (
!activator
is the player.)
OnPlayerPickup
- Fires when a player picks up this weapon. (
!activator
is the player.)
OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.