tf_weapon_sword

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Class hierarchy
CTFSword
CTFDecapitationMeleeWeaponBase
CTFWeaponBaseMelee
CTFWeaponBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
tf_weapon_sword.cpp

tf_weapon_sword is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

A sword item. This entity is used for the Claidheamh Mòr, Eyelander and its reskins, Persian Persuader, and Scotsman's Skullcutter items.

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

Weapon:

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.