From Valve Developer Community
l4d2=1
shows inputs that are for l4d2 only. Similar ones are in CSGO, but they do not work!
preasw=1
hides SetAnimationNoReset and FadeAndKill.CDynamicProp:
SetAnimation
<string>
- Forces the prop to play the named animation.
SetDefaultAnimation
<string>
- Changes the animation played when not in a random/forced sequence.
SetPlaybackRate
<float>
- Sets the framerate at which animations are played.
TurnOff
- Hides the prop through
EF_NODRAW
. The Disable
input does the exact same thing.
TurnOn
- Shows the prop (by removing
EF_NODRAW
). The Enable
input does the exact same thing.
DisableCollision
- Tells the prop to no longer be solid.
EnableCollision
- Tells the prop to become solid again.
SetAnimationNoReset
<string> (in all games since )
- Force the prop to play an animation unless the prop is already playing the animation. The parameter should be the name of the animation.
FadeAndKill
(in all games since )
- Fade out then remove this prop.