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simple_physics_brush

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Info.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
Class hierarchy
CSimplePhysicsBrush
CBaseEntity
physobj.cpp

simple_physics_brush is a brush entity available in all Source Source games. It is a simple physics brush with no unique properties. Brush entities converted by phys_convert are turned into this entity. Doesn't have any physics when spawned by other means.

Note.pngNote:If placed manually using Hammer, the entity will spawn suspended in mid-air and without any solidity. If you just want physical brush, use a func_physbox.

See also