ship_item_spawner
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Note:For the sake of this article,
#
represents a digit from 1 to 3.ship_item_spawner
is a entity available in The Ship: Murder Party.
Contents
Entity Description
Item spawner
Keyvalues
- Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- EnableDisable:
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
- SpawnItem1-5
- <choices> Items to spawn
Literal Value Description Books
item_alice Alice in Wonderland item_thebible The Bible item_dracula Dracula item_huckfinn Huckleberry Finn item_huntersquarry The Hunter's Quarry item_kamasutra Kamasutra item_onoff On/Off item_paradiselost Paradise Lost item_prideandprejudice Pride and Prejudice item_theraven The Raven item_treasureisland Treasure Island Food
item_drink_can Can of Juice item_drink_energy Energy Drink item_food_chocolate Chocolate Bar item_food_crisps Bag of Crisps item_food_large_healthy_breakfast Jumbo Bag of Crisps Glasses
Male
glasses_dark_male Dark Glasses glasses_eyepatch_male Eyepatch glasses_half_male Half-Moon Glasses glasses_monocle_male Monocle glasses_round_male Round Glasses Female
glasses_dark_female Dark Glasses glasses_half_female Half-Moon Glasses glasses_round_female Round Glasses Hats
Male
hat_bonnet_male Bonnet hat_bowler_male Bowler Hat hat_cap_male Cap hat_deerstalker_male Deerstalker hat_fedora_male Fedora hat_gangster_male Gangster Hat hat_male_guard Guard's Hat hat_safari_male Safari Hat hat_santa_male Santa Hat hat_top_male Top Hat Female
hat_ascot_female Ascot hat_beret_female Beret hat_farmer_female Farmer Hat hat_flapper_female Flapper Hat hat_female_guard Guard's Hat hat_santa_female Santa Hat hat_sun_female Sun Hat hat_turban_female Turban Outfits
Male
outfit_male_guard Guard Uniform outfit_male_kilt_# Kilt # outfit_male_safari_# Safari # outfit_male_braces_# Slacks & Open Collar # outfit_male_golf_# Sporty Plus-Fours # outfit_male_suit_# Suit # Female
outfit_female_ballgown_# Ballgown # outfit_female_coat_# Coat # outfit_female_dress_# Eveningwear # outfit_female_farmer_# Farmer # outfit_female_flapper_# Flapper # outfit_female_guard Guard Uniform outfit_female_trousers_# Suit # Magazines
item_car_magazine Classic Motors item_economic_times Economic Times item_entertainment_magazine Extra Magazine item_travel_magazine Far and Away Medical
item_catheter Catheter item_colostomy_bag Colostomy Bag item_sleeping_pills Sleeping Pills item_prozac Happy Pills item_deoderant Deodorant Single Player
special_bible Bible w/ Shank special_helmet Helmet special_painting Painting special_holy_grail Holy Grail Weapons
weapon_axe Axe weapon_bbq_fork Barbeque Fork weapon_baseball_bat Baseball Bat weapon_blunder Blunderbuss weapon_candlestick Candlestick weapon_claymore Claymore weapon_cleaver Cleaver weapon_cooking_pot Cooking Pot weapon_croquet_mallet Croquet Mallet weapon_crowbar Crowbar weapon_cut_throat Cutthroat Razor weapon_flaregun Flare Gun weapon_frying_pan Frying Pan weapon_golf_club Golf Club weapon_hammer Hammer weapon_hunting_knife Hunting Knife weapon_katana Katana weapon_ghurka Khukri weapon_kitchen_knife Kitchen Knife weapon_needle Knitting Needle weapon_letter_knife Letter Knife weapon_mannequin_arm Mannequin Arm weapon_paddle Paddle weapon_pipe Pipe weapon_pool_cue Pool Cue weapon_purse Purse Bomb weapon_revolver Revolver weapon_rolling_pin Rolling Pin weapon_scalpel Scalpel weapon_screwdriver Screwdriver weapon_shank Shank weapon_short_sword Short Sword weapon_shovel Shovel weapon_spanner Spanner weapon_syringe Poison Syringe weapon_syringe_sleep Sleep Syringe weapon_racquet Tennis Racquet weapon_tommygun TommyGun weapon_truncheon Truncheon weapon_umbrella Umbrella weapon_walking_stick Walking Stick weapon_satchel Wallet Bomb weapon_winchester Winchester weapon_wrench Wrench
- SpawnItemGroup
- <choices> List of predefined items
- none
- bludgeon
- books
- box
- cabin_desk
- cabin_dresser
- cabin_wardrobe
- doctorbag
- engineering
- entertainment
- female_clothing
- kitchen
- male_clothing
- needs_items
- ration_pack
- security
- shoot
- spawnable
- suitcase
- magazines
- medical
- weapons
- SpawnerPickDestType
- <choices> Destination type
Literal Value Description 0 All 1 All Same 2 Individual
- SpawnerPickItemType
- <choices> Item type
Literal Value Description 0 Random 1 Cyclic 2 Hybrid
- DestinationGroup
- <string> Destination Group. Multiple spawners can refer to the same group to concatinate their effects
- SpawnFrequency
- <float> Spawn frequency
- MaxLiveChildren
- <integer> Max objects
- MaxSpawns
- <integer> Max spawns
- NoDuplicateRadius
- <float> No duplicate items in specified radius of container
- RespawnDelay
- <float> Respawn delay
Inputs
Base:
AddContext
<string>- Adds to the entity's list of response contexts. See Context.
AddOutput
<string>- Assigns a new keyvalue/output on this entity. For keyvalues, some rely on extra necessary code to be ran and won't work if its simply just changed through this input. There is a strict format that must be followed:
// Format of changing KeyValues: "AddOutput [key] [value]"
//// Raw text:
"OnUser1" "!self,AddOutput,targetname new_name"
// Format of adding an Output: "AddOutput {targetname}:{inputname}:{parameter}:{delay}:{max times to fire, -1 means infinite}"
//// Raw text:
"OnUser1" "!self,AddOutput,OnUser1:SetParent:!activator:0.0:-1"
// Arguments can be left blank, but the empty blank should still be contained.
//// Raw text:
"OnUser1" "!self,AddOutput,OnUser1:ClearParent::0.0:-1"
|
ClearContext
- Removes all contexts from this entity's list.
ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
FireUser1
toFireUser4
- Fires the respective
OnUser
outputs; see User Inputs and Outputs.
Kill
- Removes this entity and any entities parented to it from the world.
KillHierarchy
- Functions the same as
Kill
, although this entity and any entities parented to it are killed on the same frame, being marginally faster thanKill
input.
RemoveContext
<string>- Remove a context from this entity's list. The name should match the key of an existing context.
SetParent
<string>- Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment
<string>- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset
<string>- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
DispatchResponse
<string> !FGD- Dispatches a response to the entity. See Response and Concept.
DispatchEffect
<string> (removed since ) !FGD- Dispatches a special effect from the entity's origin; See also List of Client Effects. Replaced by the particle system since .
RunScriptFile
<скрипт> (in all games since ) (also in )- Execute a VScript file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.
RunScriptCode
<string> (in all games since ) (also in )- Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console. Bug:In Hammer, using string arguments will corrupt the VMF file's structure, making the file unviewable for the next Hammer session.Fix:Remove the string argument manually with a text editor.
CallScriptFunction
<string> (in all games since ) (also in ) !FGD- Calls a VScript function defined in the scope of the receiving entity.
TerminateScriptScope
(only in ) !FGD- Destroys the script scope of the receving entity.
SetLocalOrigin
<coordinates> (in all games since ) !FGD- Send this entity to a spot in the map. If the entity is parented to something, it will be offset from the parent by this amount.
EnableDisable:
Enable
Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggle item spawn
- Spawn
- Force item spawn
Outputs
Targetname:
OnUser1
toOnUser4
- These outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs.