prop_glados_core
Class hierarchy |
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??? |
prop_glados_core
is a point entity available in Portal (series). It is a personality core of GLaDOS, used during the final battle. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player.
See npc_personality_core
for the entity used for cores in Portal 2.
AltNames: In Portal 2, this entity is also tied to
prop_personality_sphere
. Bug:In Portal 2, this entity uses the Portal 2 core model with no animations. The voice lines will still play if ported from the first game. [todo tested in?]
Contents
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Core Personality
(CoreType)
<choices> - Which personality VO set the core is set to.
- 0 : Curious
- 1 : Aggressive
- 2 : Crazy
- 3 : None
- Pause (in secs) between VO Lines.
(DelayBetweenLines)
<float> - When the core is talking, this is the number of seconds delay between it's spoken lines.
Inputs
Panic
- Core is near death, panic.
StartTalking
- Start playing lines, play looking animations.
Outputs
OnPlayerPickup
- Player picked up core.
Note:Other
Keyvalues / Inputs / Outputs
are same as prop_physics
.