projected_tractor_beam_entity
projected_tractor_beam_entity
is a point entity available in Portal 2. This is the actual funnel created by a prop_tractor_beam. One put directly into a map behaves similar to one made via a prop_tractor_beam, just without the emitter model and no push/pull force.
It does hold the player as if it was a prop_tractor_beam with a pull/push force of 0
It is always orange as if it was set to pull
FGD Code
@PointClass base(Targetname, Parentname, Angles) studio("models/editor/cone_helper.mdl") = projected_tractor_beam_entity : "The visual part of a prop_tractor_beam" []