p3_weapon_beenest
p3_weapon_beenest
is a point entity available in Postal III.
Bees, also known as the Beehive, is a weapon that can be thrown to let the bees coming out and attack the NPCs. The bee will also attack the player if you get too close to the beehive.
Contents
Keyvalues
BaseFadeProp:
- Start Fade Dist
(fademindist)
<float> - Distance at which the entity starts to fade.
- End Fade Dist
(fademaxdist)
<float> - Max fade distance at which the entity is visible.
- If start fade is <0, the entity will disappear instantly when end fade is hit.
- If end fade is <0, the entity won't disappear at all. (This is the default behavior.)
- The values will scale appropriately if the entity is in a 3D Skybox.
- Fade Scale
(fadescale)
<float> - If you specify so in
worldspawn
, or if the engine is running below DirectX 8 (DX7 in ), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, while those greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command$noforcedfade
.
Flags
- [
1
] : Start Constrained
Prevents the model from moving. - [
2
] : Deny player pickup (reserve for NPC) - [
4
] : Not puntable by Gravity Gun
Inputs
HideWeapon
!FGD- Hide weapon. It still remains functional.
Outputs
Weapon:
OnNPCPickup
- Fires when an NPC picks up this weapon. (
!activator
is the NPC.)
OnPlayerUse
- Fires when the player +uses this weapon. (
!activator
is the player.)
OnPlayerPickup
- Fires when a player picks up this weapon. (
!activator
is the player.)
OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.