npc_select
npc_select
is a console command available in all Source games.
The npc_select
command is a debugging tool that allows you to select an NPC, or group of NPCs, for a variety of purposes.
Note:The game must be in Developer mode for this command to work properly.
Usage
Note:The targetname/classname parameter supports wildcard but anything after the wildcard is ignored. For example,
npc_select npc*zombie
will select any NPC whose targetname/classname starts with npc
no matter what text follows after wildcard.npc_select
- This will toggle selection of the NPC under your crosshair, if any.
npc_select <entity index>
- This will toggle selection of the NPC matching the specified entity index, if any.
npc_select <name>
- This will toggle selection of all NPCs who's classname matches the specified name, or whose targetname matches the specified name.
npc_select *
- This will select all NPCs in the current map.
Many debugging systems display debug for currently selected NPCs only.
Common uses of selected NPCs via console commands are:
- npc_go
- Tell all selected NPCs to move to the position you are currently looking at.
- npc_destroy_unselected
- Remove all NPCs that aren't currently selected.
See also
General AI
- ai_disable
- ent_text
- npc_go, npc_task_text, npc_destroy, npc_destroy_unselected, npc_kill, npc_enemies, npc_focus, npc_freeze, npc_squads, npc_viewcone
- npc_create, npc_create_equipment, npc_create_aimed
Navigation
Node debugging