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monster_twnwesta_dead
monster_twnwesta_dead
is a point entity available in .
Exactly the same as undead entity, however forced into a "dead" position and lacks AI. These are placed throughout maps purely for environmental reasons.
Keyvalues
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
- Body
(???)
<choices> - Only difference is appearance. Some alter the pitch of the sentences they speak.
Value Description -1
Random 0
Glasses 1
Einstein 2
Luther 3
Slick
- Position
(???)
<choices> - The manner of what position this entity was in when killed.
Value Description 0
On back 1
On stomach 2
Sitting 3
Hanging 4
Table 1 5
Table 2 6
Table 3
Monster:
- TriggerTarget
(???)
<string> - Name of entity to target when the trigger conditions are met.
- Trigger Condition
(???)
<choices> - Condition to use for TriggerTarget
- 0 : "No Trigger"
- 1 : "See Player, Mad at Player"
- 2 : "Take Damage"
- 3 : "50% Health Remaining"
- 4 : "Death"
- 7 : "Hear World"
- 8 : "Hear Player"
- 9 : "Hear Combat"
- 10: "See Player Unconditional"
- 11: "See Player, Not In Combat"
Target:
- Target
(???)
<targetname> - The targetname of the first
path_corner
in a path this monster will move to when spawned.
Targetname:
- Name
(targetname)
<targetname> - The targetname that other entities refer to this entity by.
- Render FX
(renderfx)
<choices> - Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode
(rendermode)
<choices> - Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- FX Amount (1-255)
(renderamt)
<integer> - Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
- FX Color (R G B)
(rendercolor)
<color255> - Color to use by the specified render mode.
Also used to control the speed of scrolling textures; seefunc_conveyor
for more information.
Angles:
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- [
1
] : Wait Till Seen
- [
2
] : Gag (No IDLE sounds until angry)
- [
4
] : MonsterClip
- [
8
] : No wreckage
- [
16
] : Prisoner
- [
64
] : Start inactive
- [
128
] : Wait for script
- [
256
] : Pre-disaster
Only for use withmonster_scientist
andmonster_barney
. Has no effect on aliens.
- [
512
] : Fade corpse
- [
2048
] : Not in Deathmatch
!FGD for some entities.