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math_remap

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Class hierarchy
CMathRemap
CLogicalEntity
CServerOnlyEntity
CBaseEntity
logicentities.cpp

math_remap is a point entity available in all Source Source games. It remaps a range of input values to a given range of output values.

Flags

Ignore out of range input values : [1]
Clamp output to output range : [2]

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Minimum Valid Input Value (in1) <integer>
Input values below this value will be ignored.
Maximum Valid Input Value (in2) <integer>
Input values above this value will be ignored.
Output Value When Input Is Min. (out1) <integer>
When the input value is equal to "Minimum Valid Input Value", this is the output value.
Output Value When Input Is Max. (out2) <integer>
When the input value is equal to "Maximum Valid Input Value", this is the output value.
Note.pngNote:These do not have to be in order - the math_remap will create an inverse relationship between the input and output if the output keyvalues are swapped.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

InValue <float>
Input value and fire the output with the remapped value.

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

OutValue <float>
Fired when the InValue input is received, with the remapped input value as the parameter.