math_remap
Class hierarchy |
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CMathRemap |
logicentities.cpp
|
math_remap
is a point entity available in all Source games. It remaps a range of input values to a given range of output values.
Flags
Ignore out of range input values : [1]
Clamp output to output range : [2]
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Minimum Valid Input Value
(in1)
<integer> - Input values below this value will be ignored.
- Maximum Valid Input Value
(in2)
<integer> - Input values above this value will be ignored.
- Output Value When Input Is Min.
(out1)
<integer> - When the input value is equal to "Minimum Valid Input Value", this is the output value.
- Output Value When Input Is Max.
(out2)
<integer> - When the input value is equal to "Maximum Valid Input Value", this is the output value.
Note:These do not have to be in order - the math_remap will create an inverse relationship between the input and output if the output keyvalues are swapped.
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
Inputs
InValue
<float>- Input value and fire the output with the remapped value.
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
OutValue
<float>- Fired when the
InValue
input is received, with the remapped input value as the parameter.