List of L4D Missions Files
The following are mission files belonging to official Left 4 Dead campaigns. All but one mission file are found under left4dead/missions, with the single exception being located in left4dead_dlc3/missions. (The Sacrifice)
The Sacrifice's mission file also contains extra documentation at the bottom of files, and also includes keys are not present in other mission files.
Contents
No Mercy (hospital.txt)
mission
{
"Name" "Hospital"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com/app/500/"
"BuiltIn" "1"
"DisplayTitle" "#L4D360UI_Campaign_Hospital"
"Description" "#L4D_Mission_MercyHospital_Objective"
"OuttroImage" "vgui/outroTitle_NoMercy"
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_NoMercy"
// We don't display the poster title in english since its already on the poster
// We display the translated names overlayed in other languages
"posterTitle" "#L4D360UI_ApartmentsCampaignTitle" [$!ENGLISH]
"posterTitle_y" "395"
"posterTagline" "#L4D360UI_ApartmentsCampaignTagline" [$!ENGLISH]
"posterTagline_y" "50"
"bill_player_name_x" "-22"
"bill_player_name_y" "-95"
"louis_player_name_x" "95"
"louis_player_name_y" "-30"
"zoey_player_name_x" "22"
"zoey_player_name_y" "8"
"francis_player_name_x" "-105"
"francis_player_name_y" "-60"
}
"modes"
{
"coop"
{
"1"
{
"Map" "l4d_hospital01_apartment"
"DisplayName" "#L4D360UI_Chapter_Apartment"
"Image" "maps/l4d_hospital01_apartment"
}
"2"
{
"Map" "l4d_hospital02_subway"
"DisplayName" "#L4D360UI_Chapter_Subway"
"Image" "maps/l4d_hospital02_subway"
}
"3"
{
"Map" "l4d_hospital03_sewers"
"DisplayName" "#L4D360UI_Chapter_Sewers"
"Image" "maps/l4d_hospital03_sewers"
}
"4"
{
"Map" "l4d_hospital04_interior"
"DisplayName" "#L4D360UI_Chapter_Hospital"
"Image" "maps/l4d_hospital04_interior"
}
"5"
{
"Map" "l4d_hospital05_rooftop"
"DisplayName" "#L4D360UI_Chapter_Rooftop"
"Image" "maps/l4d_hospital05_rooftop"
}
}
"versus"
{
"1"
{
"Map" "l4d_vs_hospital01_apartment"
"DisplayName" "#L4D360UI_Chapter_Apartment"
"Image" "maps/l4d_hospital01_apartment"
"VersusModifier" "1.0"
}
"2"
{
"Map" "l4d_vs_hospital02_subway"
"DisplayName" "#L4D360UI_Chapter_Subway"
"Image" "maps/l4d_hospital02_subway"
"VersusModifier" "1.3"
}
"3"
{
"Map" "l4d_vs_hospital03_sewers"
"DisplayName" "#L4D360UI_Chapter_Sewers"
"Image" "maps/l4d_hospital03_sewers"
"VersusModifier" "1.4"
}
"4"
{
"Map" "l4d_vs_hospital04_interior"
"DisplayName" "#L4D360UI_Chapter_Hospital"
"Image" "maps/l4d_hospital04_interior"
"VersusModifier" "1.5"
}
"5"
{
"Map" "l4d_vs_hospital05_rooftop"
"DisplayName" "#L4D360UI_Chapter_Rooftop"
"Image" "maps/l4d_hospital05_rooftop"
"VersusModifier" "2.0"
}
}
"survival"
{
"1"
{
"Map" "l4d_hospital02_subway"
"DisplayName" "#L4D360UI_Holdout_Chapter_Subway"
"Image" "maps/l4d_hospital02_subway"
}
"2"
{
"Map" "l4d_hospital03_sewers"
"DisplayName" "#L4D360UI_Holdout_Chapter_Sewers"
"Image" "maps/l4d_hospital03_sewers"
}
"3"
{
"Map" "l4d_hospital04_interior"
"DisplayName" "#L4D360UI_Holdout_Chapter_Hospital"
"Image" "maps/l4d_hospital04_interior"
}
"4"
{
"Map" "l4d_vs_hospital05_rooftop"
"DisplayName" "#L4D360UI_Holdout_Chapter_Rooftop"
"Image" "maps/l4d_hospital05_rooftop"
}
}
}
}
|
Crash Course (garage.txt)
"mission"
{
"Name" "Garage"
"Version" "1"
"Author" "Valve"
"Website" "http://www.turtlerockstudios.com/"
"BuiltIn" "1"
"DisplayTitle" "#L4D360UI_Campaign_Garage"
"Description" "#L4D_Mission_Garage_Objective"
"OuttroImage" "vgui/outroTitle_CrashCourse"
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_CrashCourse"
"posterTitle" "#L4D360UI_GarageCampaignTitle" [$!ENGLISH]
"posterTitle_y" ""
"posterTagline" "#L4D360UI_GarageCampaignTagline" [$!ENGLISH]
"posterTagline_y" ""
"bill_player_name_x" "-93"
"bill_player_name_y" "0"
"francis_player_name_x" "-35"
"francis_player_name_y" "-85"
"louis_player_name_x" "45"
"louis_player_name_y" "-60"
"zoey_player_name_x" "103"
"zoey_player_name_y" "-25"
}
// "SpawnBossThreats"
// Controls whether or not a map can randomly spawn witches / tanks. By default, the first map in a campaign can't.
// If this value is set for a map, it overrides the default. (0 for false, 1 for true)
// "versus_boss_spawning"
// In versus games, there are a set of console variables that are used to govern how witches and
// tanks spawn. If you wish to override those defaults for a map in this campaign, you can do that here.
// If you don't specify a mapma or a specific value for a map,
// it will use the console variables defaults instead.
//
// spawn_pos_min - (float: 0.01 ... 0.99)
// The mtxtmum random position on a map to spawn a boss.
// 0.01 means right near the beginning, 0.99 means near the end
//
// spawn_pos_max - (float: 0.01 ... 0.99)
// The maximum random position on a map to spawn a boss.
// 0.01 means right near the beginning, 0.99 means near the end
//
// tank_chance - (float: 0.0 ... 1.0)
// The random chance that a Tank will spawn, 0 being never and 1 being always.
//
// witch_chance - (float: 0.0 ... 1.0)
// The random chance that a witch will spawn, 0 being never and 1 being always.
//
// witch_and_tank - (int: 0 or 1)
// If both a witch and a tank randomly spawn, this controls whether
// the tank is supressed in favor of the witch.
// 0 means only spawn the witch if they would both spawn, 1 means spawn them both.
//
"modes"
{
"coop"
{
"1"
{
"Map" "l4d_garage01_alleys"
"DisplayName" "#L4D360UI_Chapter_Alleys"
"Image" "maps/l4d_garage01_alleys"
"SpawnBossThreats" "1"
}
"2"
{
"Map" "l4d_garage02_lots"
"DisplayName" "#L4D360UI_Chapter_Depot"
"Image" "maps/l4d_garage02_lots"
"SpawnBossThreats" "1"
}
}
"versus"
{
"1"
{
"Map" "l4d_garage01_alleys"
"DisplayName" "#L4D360UI_Chapter_Alleys"
"Image" "maps/l4d_garage01_alleys"
"VersusModifier" "1.0"
"SpawnBossThreats" "1"
"versus_boss_spawning"
{
"spawn_pos_min" "0.3"
"spawn_pos_max" "0.9"
"tank_chance" "0.4"
"witch_chance" "0.75"
"witch_and_tank" "0.25"
}
}
"2"
{
"Map" "l4d_garage02_lots"
"DisplayName" "#L4D360UI_Chapter_Depot"
"Image" "maps/l4d_garage02_lots"
"VersusModifier" "2.0"
"SpawnBossThreats" "1"
"versus_boss_spawning"
{
"spawn_pos_min" "0.1"
"spawn_pos_max" "0.8"
"tank_chance" "0.35"
"witch_chance" "0.75"
"witch_and_tank" "0"
}
}
}
"survival"
{
"1"
{
"Map" "l4d_garage01_alleys"
"DisplayName" "#L4D360UI_Holdout_Chapter_Alleys"
"Image" "maps/l4d_garage01_alleys"
}
"2"
{
"Map" "l4d_garage02_lots"
"DisplayName" "#L4D360UI_Holdout_Chapter_Depot"
"Image" "maps/l4d_garage02_lots"
}
}
} // "modes"
} // "mission"
|
Death Toll (smalltown.txt)
mission
{
"Name" "SmallTown"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com/app/500/"
"BuiltIn" "1"
"DisplayTitle" "#L4D360UI_Campaign_Smalltown"
"Description" "#L4D_Mission_SmallTown_Objective"
"OuttroImage" "vgui/outroTitle_DeathToll"
"poster"
{
"posterImage" "LoadingScreen_DeathToll"
// We don't display the poster title in english since its already on the poster
// We display the translated names overlayed in other languages
"posterTitle" "#L4D360UI_CavesCampaignTitle" [$!ENGLISH]
"posterTitle_y" "390"
"posterTagline" "#L4D360UI_CavesCampaignTagline" [$!ENGLISH]
"posterTagline_y" "308" [$!JAPANESE]
"posterTagline_y" "320" [$JAPANESE]
"bill_player_name_x" "-120"
"bill_player_name_y" "-65"
"louis_player_name_x" "19"
"louis_player_name_y" "-43"
"zoey_player_name_x" "-58"
"zoey_player_name_y" "-100"
"francis_player_name_x" "103"
"francis_player_name_y" "-80"
}
"modes"
{
"coop"
{
"1"
{
"Map" "l4d_smalltown01_caves"
"DisplayName" "#L4D360UI_Chapter_Caves"
"Image" "maps/l4d_smalltown01_caves"
}
"2"
{
"Map" "l4d_smalltown02_drainage"
"DisplayName" "#L4D360UI_Chapter_Drainage"
"Image" "maps/l4d_smalltown02_drainage"
}
"3"
{
"Map" "l4d_smalltown03_ranchhouse"
"DisplayName" "#L4D360UI_Chapter_Smalltown"
"Image" "maps/l4d_smalltown03_ranchhouse"
}
"4"
{
"Map" "l4d_smalltown04_mainstreet"
"DisplayName" "#L4D360UI_Chapter_MainStreet"
"Image" "maps/l4d_smalltown04_mainstreet"
}
"5"
{
"Map" "l4d_smalltown05_houseboat"
"DisplayName" "#L4D360UI_Chapter_Boat"
"Image" "maps/l4d_smalltown05_houseboat"
}
}
"versus"
{
"1"
{
"Map" "l4d_vs_smalltown01_caves"
"DisplayName" "#L4D360UI_Chapter_Caves"
"Image" "maps/l4d_smalltown01_caves"
"VersusModifier" "1.0"
}
"2"
{
"Map" "l4d_vs_smalltown02_drainage"
"DisplayName" "#L4D360UI_Chapter_Drainage"
"Image" "maps/l4d_smalltown02_drainage"
"VersusModifier" "1.3"
}
"3"
{
"Map" "l4d_vs_smalltown03_ranchhouse"
"DisplayName" "#L4D360UI_Chapter_Smalltown"
"Image" "maps/l4d_smalltown03_ranchhouse"
"VersusModifier" "1.4"
}
"4"
{
"Map" "l4d_vs_smalltown04_mainstreet"
"DisplayName" "#L4D360UI_Chapter_MainStreet"
"Image" "maps/l4d_smalltown04_mainstreet"
"VersusModifier" "1.5"
}
"5"
{
"Map" "l4d_vs_smalltown05_houseboat"
"DisplayName" "#L4D360UI_Chapter_Boat"
"Image" "maps/l4d_smalltown05_houseboat"
"VersusModifier" "2.0"
}
}
"survival"
{
"1"
{
"Map" "l4d_smalltown02_drainage"
"DisplayName" "#L4D360UI_Holdout_Chapter_Drainage"
"Image" "maps/l4d_smalltown02_drainage"
}
"2"
{
"Map" "l4d_smalltown03_ranchhouse"
"DisplayName" "#L4D360UI_Holdout_Chapter_Smalltown"
"Image" "maps/l4d_smalltown03_ranchhouse"
}
"3"
{
"Map" "l4d_smalltown04_mainstreet"
"DisplayName" "#L4D360UI_Holdout_Chapter_MainStreet"
"Image" "maps/l4d_smalltown04_mainstreet"
}
"4"
{
"Map" "l4d_vs_smalltown05_houseboat"
"DisplayName" "#L4D360UI_Holdout_Chapter_Boat"
"Image" "maps/l4d_smalltown05_houseboat"
}
}
}
}
|
Dead Air (airport.txt)
"mission"
{
"Name" "Airport"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com/app/500/"
"BuiltIn" "1"
"DisplayTitle" "#L4D360UI_Campaign_Airport"
"Description" "#L4D_Mission_Airport_Objective"
"OuttroImage" "vgui/outroTitle_DeadAir"
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_DeadAir"
// We don't display the poster title in english since its already on the poster
// We display the translated names overlayed in other languages
"posterTitle" "#L4D360UI_GreenhouseCampaignTitle" [$!ENGLISH]
"posterTitle_y" "360"
"posterTagline" "#L4D360UI_GreenhouseCampaignTagline" [$!ENGLISH]
"posterTagline_y" "372"
"bill_player_name_x" "118"
"bill_player_name_y" "-96"
"louis_player_name_x" "-53"
"louis_player_name_y" "-119"
"zoey_player_name_x" "-124"
"zoey_player_name_y" "-83"
"francis_player_name_x" "31"
"francis_player_name_y" "-63"
}
// "Image" for each map lives in materials/vgui
"modes"
{
"coop"
{
"1"
{
"Map" "l4d_airport01_greenhouse"
"DisplayName" "#L4D360UI_Chapter_Greenhouse"
"Image" "maps/l4d_airport01_greenhouse"
}
"2"
{
"Map" "l4d_airport02_offices"
"DisplayName" "#L4D360UI_Chapter_Offices"
"Image" "maps/l4d_airport02_offices"
}
"3"
{
"Map" "l4d_airport03_garage"
"DisplayName" "#L4D360UI_Chapter_Garage"
"Image" "maps/l4d_airport03_garage"
}
"4"
{
"Map" "l4d_airport04_terminal"
"DisplayName" "#L4D360UI_Chapter_Airport"
"Image" "maps/l4d_airport04_terminal"
}
"5"
{
"Map" "l4d_airport05_runway"
"DisplayName" "#L4D360UI_Chapter_Runway"
"Image" "maps/l4d_airport05_runway"
}
}
"versus"
{
"1"
{
"Map" "l4d_vs_airport01_greenhouse"
"DisplayName" "#L4D360UI_Chapter_Greenhouse"
"Image" "maps/l4d_airport01_greenhouse"
"VersusModifier" "1.0"
}
"2"
{
"Map" "l4d_vs_airport02_offices"
"DisplayName" "#L4D360UI_Chapter_Offices"
"Image" "maps/l4d_airport02_offices"
"VersusModifier" "1.3"
}
"3"
{
"Map" "l4d_vs_airport03_garage"
"DisplayName" "#L4D360UI_Chapter_Garage"
"Image" "maps/l4d_airport03_garage"
"VersusModifier" "1.4"
}
"4"
{
"Map" "l4d_vs_airport04_terminal"
"DisplayName" "#L4D360UI_Chapter_Airport"
"Image" "maps/l4d_airport04_terminal"
"VersusModifier" "1.5"
}
"5"
{
"Map" "l4d_vs_airport05_runway"
"DisplayName" "#L4D360UI_Chapter_Runway"
"Image" "maps/l4d_airport05_runway"
"VersusModifier" "2.0"
}
}
"survival"
{
"1"
{
"Map" "l4d_airport02_offices"
"DisplayName" "#L4D360UI_Holdout_Chapter_Offices"
"Image" "maps/l4d_airport02_offices"
}
"2"
{
"Map" "l4d_airport03_garage"
"DisplayName" "#L4D360UI_Holdout_Chapter_Garage"
"Image" "maps/l4d_airport03_garage"
}
"3"
{
"Map" "l4d_airport04_terminal"
"DisplayName" "#L4D360UI_Holdout_Chapter_Airport"
"Image" "maps/l4d_airport04_terminal"
}
"4"
{
"Map" "l4d_vs_airport05_runway"
"DisplayName" "#L4D360UI_Holdout_Chapter_Runway"
"Image" "maps/l4d_airport05_runway"
}
}
}
}
|
Blood Harvest (farm.txt)
mission
{
"Name" "Farm"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com/app/500/"
"BuiltIn" "1"
"DisplayTitle" "#L4D360UI_Campaign_Farm"
"Description" "#L4D_Mission_Farm_Objective"
"OuttroImage" "vgui/outroTitle_BloodHarvest"
"poster"
{
"posterImage" "LoadingScreen_BloodHarvest"
// We don't display the poster title in english since its already on the poster
// We display the translated names overlayed in other languages
"posterTitle" "#L4D360UI_HilltopCampaignTitle" [$!ENGLISH]
"posterTitle_y" "362" [$!JAPANESE]
"posterTitle_y" "300" [$JAPANESE]
"posterTagline" "#L4D360UI_HilltopCampaignTagline" [$!ENGLISH]
"posterTagline_y" "375"
"bill_player_name_x" "-115"
"bill_player_name_y" "-102"
"louis_player_name_x" "-42"
"louis_player_name_y" "-67"
"zoey_player_name_x" "20"
"zoey_player_name_y" "-35"
"francis_player_name_x" "109"
"francis_player_name_y" "-82"
}
"modes"
{
"coop"
{
"1"
{
"Map" "l4d_farm01_hilltop"
"DisplayName" "#L4D360UI_Chapter_Hilltop"
"Image" "maps/l4d_farm01_hilltop"
}
"2"
{
"Map" "l4d_farm02_traintunnel"
"DisplayName" "#L4D360UI_Chapter_TrainTunnel"
"Image" "maps/l4d_farm02_traintunnel"
}
"3"
{
"Map" "l4d_farm03_bridge"
"DisplayName" "#L4D360UI_Chapter_Bridge"
"Image" "maps/l4d_farm03_bridge"
}
"4"
{
"Map" "l4d_farm04_barn"
"DisplayName" "#L4D360UI_Chapter_Barn"
"Image" "maps/l4d_farm04_barn"
}
"5"
{
"Map" "l4d_farm05_cornfield"
"DisplayName" "#L4D360UI_Chapter_Farm"
"Image" "maps/l4d_farm05_cornfield"
}
}
"versus"
{
"1"
{
"Map" "l4d_vs_farm01_hilltop"
"DisplayName" "#L4D360UI_Chapter_Hilltop"
"Image" "maps/l4d_farm01_hilltop"
"VersusModifier" "1.0"
}
"2"
{
"Map" "l4d_vs_farm02_traintunnel"
"DisplayName" "#L4D360UI_Chapter_TrainTunnel"
"Image" "maps/l4d_farm02_traintunnel"
"VersusModifier" "1.3"
}
"3"
{
"Map" "l4d_vs_farm03_bridge"
"DisplayName" "#L4D360UI_Chapter_Bridge"
"Image" "maps/l4d_farm03_bridge"
"VersusModifier" "1.4"
}
"4"
{
"Map" "l4d_vs_farm04_barn"
"DisplayName" "#L4D360UI_Chapter_Barn"
"Image" "maps/l4d_farm04_barn"
"VersusModifier" "1.5"
}
"5"
{
"Map" "l4d_vs_farm05_cornfield"
"DisplayName" "#L4D360UI_Chapter_Farm"
"Image" "maps/l4d_farm05_cornfield"
"VersusModifier" "2.0"
}
}
"survival"
{
"1"
{
"Map" "l4d_farm02_traintunnel"
"DisplayName" "#L4D360UI_Holdout_Chapter_TrainTunnel"
"Image" "maps/l4d_farm02_traintunnel"
}
"2"
{
"Map" "l4d_farm03_bridge"
"DisplayName" "#L4D360UI_Holdout_Chapter_Bridge"
"Image" "maps/l4d_farm03_bridge"
}
"3"
{
"Map" "l4d_vs_farm05_cornfield"
"DisplayName" "#L4D360UI_Holdout_Chapter_Farm"
"Image" "maps/l4d_farm05_cornfield"
}
}
}
}
|
The Sacrifice (river.txt)
Contains documentation for couple of mission file keyvalues, even ones not present in any other mission files.
"mission"
{
"Name" "River"
"Version" "1"
"Author" "Turtle Rock"
"Website" "http://www.turtlerockstudios.com/"
"BuiltIn" "0"
"DisplayTitle" "#L4D_Mission_River_Title"
"Description" "#L4D_Mission_River_Objective"
"OuttroImage" "VGUI\outroTitle_sacrifice"
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_TheSacrifice"
// "posterTitle" "#L4D360UI_RiverCampaignTitle" [$!ENGLISH]
// "posterTitle_y" "320"
// "posterTagline" "#L4D360UI_RiverCampaignTagline" [$!ENGLISH]
// "posterTagline_y" "380"
"bill_player_name_x" "-16"
"bill_player_name_y" "-94"
"louis_player_name_x" "44"
"louis_player_name_y" "-40"
"zoey_player_name_x" "101" // left to right -left +right
"zoey_player_name_y" "-14" // top to bottom -raises +lowers
"francis_player_name_x" "-77"
"francis_player_name_y" "-66"
}
"modes"
{
"coop"
{
"1"
{
"Map" "l4d_river01_docks"
"DisplayName" "#L4D360UI_Chapter_Docks"
"Image" "maps/l4d_river01_docks"
"TankVariant" "models/infected/hulk_dlc3.mdl"
"SpawnBossThreats" "1"
"coop_boss_spawning"
{
"boss_threat_radius" "500"
"boss_threat_separation_min" "6000"
"boss_threat_separation_max" "6000"
"spawn_witches" "1"
"spawn_tanks" "0"
}
}
"2"
{
"Map" "l4d_river02_barge"
"DisplayName" "#L4D360UI_Chapter_Barge"
"Image" "maps/l4d_river02_barge"
"SpawnBossThreats" "1"
"coop_boss_spawning"
{
"boss_threat_radius" "1500"
"boss_threat_separation_min" "6000"
"boss_threat_separation_max" "9000"
"spawn_witches" "1"
"spawn_tanks" "1"
}
}
"3"
{
"Map" "l4d_river03_port"
"DisplayName" "#L4D360UI_Chapter_Port"
"Image" "maps/l4d_river03_port"
"SpawnBossThreats" "0"
"coop_boss_spawning"
{
"spawn_witches" "0"
"spawn_tanks" "0"
}
}
}
"versus"
{
"1"
{
"Map" "l4d_river01_docks"
"DisplayName" "#L4D360UI_Chapter_Docks"
"Image" "maps/l4d_river01_docks"
"TankVariant" "models/infected/hulk_dlc3.mdl"
"VersusModifier" "1.0"
"VersusConvertPills" "0.25"
"versus_boss_spawning"
{
"spawn_pos_min" "0.55"
"spawn_pos_max" "0.95"
"tank_chance" "0"
"witch_chance" "1.0"
"witch_and_tank" "0"
}
}
"2"
{
"Map" "l4d_river02_barge"
"DisplayName" "#L4D360UI_Chapter_Barge"
"Image" "maps/l4d_river02_barge"
"VersusModifier" "1.5"
"VersusConvertPills" "0.25"
"versus_boss_spawning"
{
"spawn_pos_min" "0.3"
"spawn_pos_max" "0.9"
"tank_chance" "1.0"
"witch_chance" "1.0"
"witch_and_tank" "1"
}
}
"3"
{
"Map" "l4d_river03_port"
"DisplayName" "#L4D360UI_Chapter_Port"
"Image" "maps/l4d_river03_port"
"VersusModifier" "3.5"
"VersusFinaleProgressScoreFactor" "0.85"
"VersusConvertPills" "0"
"versus_boss_spawning"
{
"tank_chance" "0"
"witch_chance" "0"
}
}
}
"survival"
{
"1"
{
"Map" "l4d_river01_docks"
"DisplayName" "#L4D360UI_Holdout_Chapter_Docks"
"Image" "maps/l4d_river01_tankcar"
"TankVariant" "models/infected/hulk_dlc3.mdl"
}
"2"
{
"Map" "l4d_river03_port"
"DisplayName" "#L4D360UI_Holdout_Chapter_Port"
"Image" "maps/l4d_river03_port"
}
}
} // "modes"
// "SpawnBossThreats"
// In CoOp games, controls whether or not a map can randomly spawn witches / tanks.
// By default, the first map in a campaign can't.
// If this value is set for a map, it overrides the default. (0 for false, 1 for true)
// "versus_boss_spawning"
// In versus games, there are a set of console variables that are used to govern how witches and
// tanks spawn. If you wish to override those defaults for a map in this campaign, you can do that here.
// If you don't specify a mapma or a specific value for a map,
// it will use the console variables defaults instead.
//
// spawn_pos_min - (float: 0.01 ... 0.99)
// The mtxtmum random position on a map to spawn a boss.
// 0.01 means right near the beginning, 0.99 means near the end
//
// spawn_pos_max - (float: 0.01 ... 0.99)
// The maximum random position on a map to spawn a boss.
// 0.01 means right near the beginning, 0.99 means near the end
//
// tank_chance - (float: 0.0 ... 1.0)
// The random chance that a Tank will spawn, 0 being never and 1 being always.
//
// witch_chance - (float: 0.0 ... 1.0)
// The random chance that a witch will spawn, 0 being never and 1 being always.
//
// witch_and_tank - (int: 0 or 1)
// If both a witch and a tank randomly spawn, this controls whether
// the tank is supressed in favor of the witch.
// 0 means only spawn the witch if they would both spawn, 1 means spawn them both.
//
// "VersusFinaleProgressScoreFactor" (float: 0.0 ... 1.0)
// This controls how much of the player's progress through the finale (rather than movement through the map)
// is counted towards their score. Generally, you want a higher number if there is little distance
// between the checkpoint and the finale, and a lower number if there is significant distance
// from the checkpoint to the finale.
// 0.0 is the default behavior, which means that the score is based on movement through the map.
// 1.0 means that the score is based completely on progress during the finale.
// 0.85 means that 85% comes from progress in the finale, and 15% from movement through the map.
// "VersusConvertPills" (float: 0.0 ... 1.0)
// This controls how many pills are converted to kits at the beginning of the map. By default,
// the game references the director_vs_convert_pills convar for this value, but you can
// override it here.
// "ThirdTankDelay" (float: 0.0 .... 9999)
// This controls the delay before the third tank is spawned in the finale.
// This is the tank that shows up while the survivors are rushing for the escape vehicle.
// By default, the delay is twice the "director_finale_stage_delay" convar.
// "FinaleVehicleEvent"
// This allows designers to change what message is displayed when the escape vehicle is ready.
// "FinaleEscapeKillIncapped" - (int: 0 or 1)
// If set to 1, any characters that are incapped when the escape starts will be killed.
// This is primarily a cutscene aid, it doesn't change the way points are awarded, etc.
// By default, survivors are left alone
// "SpawnFinalePZClose" - (int: 0 or 1)
// If set to 1, the Director will try to spawn PZs closer to the survivors during the
// finale, which can be useful for finales with a very large playable area and many potential
// spawn locations.
// The behavior of this is controlled by the convars "z_finale_pz_spawnable_area_*".
// By default, PZs are spawned randomly in the nav areas marked FINALE
// "coop_boss_spawning"
// In Co-Op & Single-Player games, there are a set of console variables that are used to govern how witches and
// tanks spawn. If you wish to override those defaults for a map in this campaign, you can do that here.
// If you don't specify a specific value for a map,
// it will use the console variables defaults instead.
//
// Tanks and witches are spawned periodically at certain distances along the escape route, so the longer the map,
// the more potential boss encounters you'll get.
//
// "boss_threat_separation_min" - (float: 0.0 ... 100000.0)
// Mtxtmum distance between boss spawns
//
// "boss_threat_separation_max" - (float: 0.0 ... 100000.0)
// Max distance between boss spawns
//
// "boss_threat_radius" - (float: 0.0 ... 10000.0)
// Random distance off the escape route that the boss can be spawned
//
// "spawn_witches" - (int: 0 or 1)
// Controls whether or not witches will spawn on the map
//
// "spawn_tanks" - (int: 0 or 1)
// Controls whether or not Tanks will spawn on the map
//
} // "mission"
|
Last Stand (lighthouse.txt)
mission
{
"Name" "Lighthouse"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com/app/500/"
"BuiltIn" "1"
"DisplayTitle" "#L4D360UI_Campaign_Lighthouse"
"Description" "#L4D_Mission_Lighthouse_Objective"
"OuttroImage" "vgui/outroTitle_Lighthouse"
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_LastStand"
// We don't display the poster title in english since its already on the poster
// We display the translated names overlayed in other languages
"posterTitle" "#L4D360UI_LighthouseCampaignTitle" [$!ENGLISH]
"posterTitle_y" "320"
"posterTagline" "#L4D360UI_LighthouseCampaignTagline" [$!ENGLISH]
"posterTagline_y" "380"
"francis_player_name_x" "-120"
"francis_player_name_y" "-40"
"louis_player_name_x" "-28"
"louis_player_name_y" "-80"
"zoey_player_name_x" "39"
"zoey_player_name_y" "-10"
"bill_player_name_x" "118"
"bill_player_name_y" "-48"
}
"modes"
{
"survival"
{
"1"
{
"Map" "l4d_sv_lighthouse"
"DisplayName" "#L4D360UI_Holdout_Chapter_Lighthouse"
"Image" "maps/l4d_sv_lighthouse"
}
}
}
}
|