This article relates to the game "Half-Life". Click here for more information.

info_bigmomma

From Valve Developer Community
Jump to: navigation, search
English (en)Translate (Translate)

info_bigmomma is a point entity available in Half-Life Half-Life. It is a custom navigation node designed for monster_bigmomma's movement.

Keyvalues

Targetname:

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Next node (target) <targetname>
The next node (if any).
Radius (radius) <float>
The radius of where the Gonarch can seek this node to go to it.
Wait after approach (reachdelay) <float>
How much time to wait for after approaching this nodes (in seconds).
Kill target (killtarget) <targetname>
The entity to remove on reaching this node.
Fire on approach (reachtarget) <targetname>
What entity should have its input fired when the Gonarch approaches this node.
Sequence on approach (reachsequence) <targetname>
The scripted_sequence to play on approaching this node.
Health on approach (health) <float>
How much the Gonarch's health should be set to on approaching this node.
Sequence before approach (presequence) <targetname>
The scripted_sequence to play before approaching this node.

Flags

Run to node : [1]
Wait indefinitely : [2]

See also