info_bigmomma
info_bigmomma
is a point entity available in Half-Life. It is a custom navigation node designed for monster_bigmomma
's movement.
Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Next node
(target)
<targetname> - The next node (if any).
- Radius
(radius)
<float> - The radius of where the Gonarch can seek this node to go to it.
- Wait after approach
(reachdelay)
<float> - How much time to wait for after approaching this nodes (in seconds).
- Kill target
(killtarget)
<targetname> - The entity to remove on reaching this node.
- Fire on approach
(reachtarget)
<targetname> - What entity should have its input fired when the Gonarch approaches this node.
- Sequence on approach
(reachsequence)
<targetname> - The
scripted_sequence
to play on approaching this node. - Health on approach
(health)
<float> - How much the Gonarch's health should be set to on approaching this node.
- Sequence before approach
(presequence)
<targetname> - The scripted_sequence to play before approaching this node.
Flags
Run to node : [1]
Wait indefinitely : [2]
See also
info_node
- node used for regular navigationmonster_bigmomma