halloween_zapper
Class hierarchy |
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CTFHellZap |
tf_weapon_spellbook.cpp
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halloween_zapper
is a point entity available in Team Fortress 2. When triggered, it plays a particle effect on players within an area. Despite the default FGD description of "Halloween Hell zapper," it does nothing on its own aside from playing the particle effect.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Custom Touch Trigger
([todo internal name (i)])
<targetname> - The trigger that defines which players to zap.
- Particle Effect
([todo internal name (i)])
<string> - The particle effect to be played when fired.
- Zapper Type
([todo internal name (i)])
<choices>
- 0: Zap on touch
- 1: Zap only on input
Inputs
ZapTouching
- Zap all touching players.
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Confirm:can it actually be enabled and disabled?