env_zoom
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January 2024
January 2024
Class hierarchy |
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CEnvZoom |
env_zoom.cpp
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env_zoom
is a point entity available in all Source games. It can be used to control the player's FOV. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc.
Bug:Does not function in , and possibly most multiplayer games. [todo tested in?]
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target FOV
(FOV)
<integer> - FOV that this entity should set the player's FOV to when active.
- Seconds to reach target
(Rate)
<float> - Amount of time it should take to zoom to the specified FOV.
Flags
Allow Suit Zoom : [1]
Inputs
Zoom
- Start controlling the player's FOV.
UnZoom
- Stop controlling the player's FOV.