env_rotorshooter
Class hierarchy |
---|
CRotorWashShooter |
effects.cpp
|
env_rotorshooter
is a point entity available in all Source games. It creates gibs when it's within the influence of a helicopter's rotor wash. Ideal for stirring up dust sprites from beneath a helicopter.
Keyvalues
- Time Under Rotor
(rotortime)
<float> - The average time it has to be under the rotor before it shoots a gib.
- Time variance
(rotortimevariance)
<float> - The random amount to vary the time it has to be under the rotor before it shoots a gib.
Note:Other
Keyvalues / Inputs / Outputs
are same as env_shooter
.