env_glow
env_glow
is a point entity available in all GoldSrc games. The env_glow entity is much like the env_sprite in that it places a sprite within the map. The only differences seem to be that the env_glow does not animate its sprite, it cannot be triggered, and that it lacks some of the options that the env_sprite has.
Key Values
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Sprite Name
(model)
<sprite> - This defines which sprite file will be displayed by the entity.
- Scale
(scale)
<integer> - Sets the scale of the sprite, in the form of a size multiplier.
- Render FX
(renderfx)
<choices> - Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode
(rendermode)
<choices> - Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255)
(renderamt)
<integer> - Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B)
(rendercolor)
<color255> - Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; seefunc_conveyor
for more information.