env_ambient_light
Class hierarchy |
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CEnvAmbientLight |
env_ambient_light.cpp
|
env_ambient_light
is a point entity available in all Source games since Alien Swarm. This entity adds a constant color value to dark areas of the world without affecting brighter areas. It can be faded in and/or take effect only within a certain radius (meaning brightness will increase as the viewer draws closer to the entity, not that there will be a spatial effect).
Note:The ambient term is completely flat, making this entity a poor replacement for static light.
Bug:This entity works by setting the
mat_ambient_light_
cvars to the values specified in the entity. This doesn't cause any problems in Alien Swarm, but in Portal 2 and later, the cvars will not be reset when changing maps! This makes the entity only suitable for standalone mods, as using it in a singular map will cause the effects to carry over into every following map that the user plays until another map turns it back off or the game is restarted. [todo tested in?]- Workaround:To prevent your map from being affected by ambient light from a previous map, you can place a
env_ambient_light
entity in your map set to 0 0 0 to clear any previous ambient light values.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
SpatialEntity:
- Lookup Falloff Start Distance
(minfalloff)
<float> - Within this range to the entity, the effect will be at full strength. If this is larger than the End Distance, the effect will apply to the entire map.
- Lookup Falloff End Distance
(maxfalloff)
<float> - Maximum distance from the entity that the effect is applied. At this distance, the effect is barely apparent but will strengthen as the viewer approaches the Start Distance.
- Maximum Weight
(maxweight)
<float> - This is the maximum weight for this lookup.[Clarify]
- Lookup Fade In Duration
(fadeInDuration)
<float> - When the entity becomes
Enable
d, how long the effect takes to fade in. - Lookup Fade out Duration
(fadeOutDuration)
<float> - When the entity becomes
Disable
d, how long the effect takes to fade out.
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
Inputs
SetColor
<color255>- Sets the color.
SpatialEntity:
SetFadeInDuration
<float>- Sets the Lookup Fade In Duration.
SetFadeOutDuration
<float>- Sets the Lookup Fade out Duration.
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.